Riding bullsquids - vehicle script?
Posted: Tue Nov 17, 2015 6:26 pm
Well guys.. while testing out some particle stuff on the map I currently work on and thus having used the "notarget" command to keep the bullsquid from pissing me off I thought it would be fun to jump on its back. Then I had the most brilliant idea EVER - we should ride those things!
I know it would need some new attachment points and maybe entry/exit animations.. that would basically not be a real problem for me. But would it be possible by only editing those vehicle script text files in the mod/scripts/ folder and the model itself (maybe also the player model's sitting animation) or would you have to write a new "vehicle" code for that in the mod? (meaning to drop a prop_vehicle in the map, set the model to the changed bullsquid model and vehicle script to the bullsquid script)
I guess if we wanted to shoot their acid and make them attack, that would surely need a complete code.. but just to be able to ride it maybe a vehicle script (and some attachment points) is enough?
I know it would need some new attachment points and maybe entry/exit animations.. that would basically not be a real problem for me. But would it be possible by only editing those vehicle script text files in the mod/scripts/ folder and the model itself (maybe also the player model's sitting animation) or would you have to write a new "vehicle" code for that in the mod? (meaning to drop a prop_vehicle in the map, set the model to the changed bullsquid model and vehicle script to the bullsquid script)
I guess if we wanted to shoot their acid and make them attack, that would surely need a complete code.. but just to be able to ride it maybe a vehicle script (and some attachment points) is enough?