[Mapping Tutorial] A coop Teleporter without getting stucked

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Gandorques Hikla
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[Mapping Tutorial] A coop Teleporter without getting stucked

Post by Gandorques Hikla »

Hi Community, Im Gandorques Hikla a expierienced Mapper (especially Techical) since Half-Life 1.

I love this Mod, but on the most maps with teleporters you can get stuck in other players easylie, even if theres a trigger_push to push the players out of the Teleport Destination Area, heres a Tutorial for a easy way to prevent this.

First off, you need a spawn room or some room where the teleporter is in (Incredible :shock: )
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Then you need the Teleporter, I think the best is a teleporter zone at the Ground with little walls around it, to prevent that more than one player enters the Teleport Zone at the same time.
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MAKE SURE THAT ONLY ONE PLAYER FITS INTO THE TELEPORTER AREA (At least 32x32 units, a bit larger, but not 64x64 Units!)
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Make a Teleporter Area at the Ground of the Teleporter Hole
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Then you need the Teleporter Destination for this Teleporter on another Place on the Map, it dont have to be a Chamber like I did it, just be sure that a trigger_multiple Area (Reset Delay 0!) fits around it, a bit larger.
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Now theres the Triggering Part!
Set the Outputs of the Trigger_multiple Zone to On Start Touch->Teleporter(whatever its name is)->Disable
and On End Touch All (be sure to choose EndTouchAll, not EndTouch!) ->Teleporter(whatever its name is)->Enable
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For those of you who didnt understand this Tut, heres the Map file to take a look at it yourself!

If you have any questions, Post it here. I´ll post some more Useful Coop Tutorials soon,
Last edited by Gandorques Hikla on Sun Apr 29, 2007 10:22 am, edited 1 time in total.
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Kinhoshi
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Post by Kinhoshi »

Welcome to the forums, and thanks for the tutorial. o.o
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Post by [JSC][GU]PREDATOR »

Good stuff but what if on the way out a n00b blocks it off with a prop in the way?
Gandorques Hikla
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Location: Mannheim, Germany

Post by Gandorques Hikla »

You could still add a Trigger Push there if you want, or just make several Teleporters like this.^^
Or you simply make a Clip_vphysics around the Teleport Destination to prevent prop Blocking. If you set the "NPC" and "Physic Obects" Flag in the trigger_multiple on the teleporter get also deactivated if they come in the Teleport Area.
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