Shana wrote:Could you give us some more information about some of those screenshots? Like, are the textures made from scratch, what did you do etc.
I also saw some screenshots of remade HL1 NPCs on your Moddb page, are they made by you too? It would be useful to have someone who could make replacements for the HLS NPC models.
Yes. the mystery box texture are made from scratch. i used a base texture (wood plank) and draw some shapes. like the arrow/texts.
found some decal on internet. and use for the corner. finally i did some color correction work. and finished
M4a1 i just quick edit it use ps. add diff maps. re made the normal map.
Here is i used vmt for M4a1
VertexLitGeneric
{
"$basetexture" "models\weapons\v_models\rif_m4a1\rif_m4a1"
"$envmap" "env_cubemap"
"$envmaptint" "[.3 .2 .4]"
"$envmapsaturation" "0"
"$envmapcontrast" "0"
"$bumpmap" "models\weapons\v_models\rif_m4a1\rif_m4a1_normal"
"$normalmapalphaenvmapmask" "1"
"$phong" "1"
"$phongexponent" "48"
"$phongboost" "2"
"$phongfresnelranges" "[.3 .5 .2]"
"$phongexponenttexture" "models\weapons\v_models\rif_m4a1\rif_m4a1_exp"
"$ambientOcclusion" "1"
"$ambientOcclTexture" "models\weapons\v_models\rif_m4a1\rif_m4a1_AO"
$rimlight 1
$rimlightexponent 2
$rimlightboost .2
}
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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