Application for mapper/texture adjust

Want to help out and have some fun in the process? Have talent in modeling, texturing or animating? Apply here!
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Plasma HeadCrabD
npc_citizen
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Posts: 167
Joined: Sat Mar 27, 2010 1:21 am
Location: china
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Application for mapper/texture adjust

Post by Plasma HeadCrabD »

Hello there. im Plasma HeadCrabD. im start modding source since 2008 and i want to application for mapper / adjust. Cuz i heard fenix said oc needed new blood to continue working on the mod. im coming for help. and im sure i can do it.

Here is some photo i was done


Map/Textures

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And those is Textures i made
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I just wanna help :/
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Shana
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Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
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Re: Application for mapper/texture adjust

Post by Shana »

Could you give us some more information about some of those screenshots? Like, are the textures made from scratch, what did you do etc.

I also saw some screenshots of remade HL1 NPCs on your Moddb page, are they made by you too? It would be useful to have someone who could make replacements for the HLS NPC models.
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Plasma HeadCrabD
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Posts: 167
Joined: Sat Mar 27, 2010 1:21 am
Location: china
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Re: Application for mapper/texture adjust

Post by Plasma HeadCrabD »

Shana wrote:Could you give us some more information about some of those screenshots? Like, are the textures made from scratch, what did you do etc.

I also saw some screenshots of remade HL1 NPCs on your Moddb page, are they made by you too? It would be useful to have someone who could make replacements for the HLS NPC models.

Yes. the mystery box texture are made from scratch. i used a base texture (wood plank) and draw some shapes. like the arrow/texts.
found some decal on internet. and use for the corner. finally i did some color correction work. and finished :P


M4a1 i just quick edit it use ps. add diff maps. re made the normal map.

Here is i used vmt for M4a1



VertexLitGeneric
{
"$basetexture" "models\weapons\v_models\rif_m4a1\rif_m4a1"
"$envmap" "env_cubemap"
"$envmaptint" "[.3 .2 .4]"
"$envmapsaturation" "0"
"$envmapcontrast" "0"
"$bumpmap" "models\weapons\v_models\rif_m4a1\rif_m4a1_normal"
"$normalmapalphaenvmapmask" "1"

"$phong" "1"
"$phongexponent" "48"
"$phongboost" "2"
"$phongfresnelranges" "[.3 .5 .2]"
"$phongexponenttexture" "models\weapons\v_models\rif_m4a1\rif_m4a1_exp"

"$ambientOcclusion" "1"
"$ambientOcclTexture" "models\weapons\v_models\rif_m4a1\rif_m4a1_AO"

$rimlight 1
$rimlightexponent 2
$rimlightboost .2

}
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
Image
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