The Team Fortress 2 Crate Unlocking Simulator

Talk about Valve games and mods.
Post Reply
DisConnected
npc_hovering_assassin
npc_hovering_assassin
Posts: 298
Joined: Thu Apr 15, 2010 3:46 am
Location: Las Vegas, Nevada

The Team Fortress 2 Crate Unlocking Simulator

Post by DisConnected »

Ever been so tempted to open those damned crates, hoping that you'll get something nice? But then you open one and get a gunslinger and you're a bit disappointed. But you can't help but wonder, will my next crate be that lucky one? Well, now you can find out, but with less rage-induced tears and a not barren wallet afterwards, with this new doohickey I found while searching the internet:

http://cratesim.appspot.com


My trial until I got an unusual (series 1):

Code: Select all

You got a Unusual: Unusual Hat!


You have used 0 keys without getting an unusual hat.
That's a whopping $0.00!
Your most expensive unusual hat this session cost $450.00 and your cheapest cost $450.00.

On the plus side...
You also got 41 hats, 38 paints, 84 weapons, 16 tags, and 0 duels to go along with your 1 unusuals.
Your last unusual hat's effect was Circling TF Logo.
So, for me it translates to: NEVER OPEN A CRATE EVER.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.
User avatar
Datastream
Donator
Donator
Posts: 870
Joined: Thu Dec 24, 2009 1:24 pm

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by Datastream »

These simulators merely use the chances and indeed simulate. But even though the chance is small. The next uncrate CAN be an unusual. But yea... Don't open crates with bought keys.
User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Florida, United States
Contact:

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by Keychain »

Better yet, don't feed Valve by doing it at all. You're better off idling for mass amounts of hats and then trading those off for Unusuals, if you want one so badly. Heck, get a mass amount of hats, trade those for promo items like Bill Hats and earbuds, then trade those for Unusuals.

I personally don't care about Unusuals and so far have sold all of mine for Paypal money. I even helped W0rf0x sell his.
MaestraFénix
Team Member
Team Member
Posts: 2470
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by MaestraFénix »

Keychain wrote:I personally don't care about Unusuals and so far have sold all of mine for Paypal money. I even helped W0rf0x sell his.
LIKE A BOSS :potd:
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos

Image
User avatar
Datastream
Donator
Donator
Posts: 870
Joined: Thu Dec 24, 2009 1:24 pm

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by Datastream »

Btw. Gameplay-wise any eye catching hat is bad. Especially unusuals. I find it really easy to sniper fags who have unusuals because their effects are like a giant arrow pointing to their heads when they walk behind walls or some shit. Personally I do not care for hats. I would rather sell my hats like keychain. But I don't have any worthy of selling. I mean seriously. What is a safe'n'sound worth? Cuz i dont know.
LivingWithGames
npc_helicopter
npc_helicopter
Posts: 932
Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil
Contact:

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by LivingWithGames »

And opening crate series number 9 is just such a waste of time for me,because look,all the time you'll only get paint cans and rarely some good hats

Finding an unusual in this crate is impossible.
User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Florida, United States
Contact:

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by Keychain »

Man, I unboxed an Unusual Sola Topi with Burning Flames. The amount of money such things could get me makes me envious.
LivingWithGames
npc_helicopter
npc_helicopter
Posts: 932
Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil
Contact:

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by LivingWithGames »

Which crate did you actually open?
User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Florida, United States
Contact:

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by Keychain »

I don't remember.. why? I'm almost certain that it doesn't matter what crate you open, you can find any type of hat with any type of unusual effect. The only crate that is limited to certain hats is the christmas crates, which would obtain the unusual Christmas hats. But I believe they've been added to the other crates now as well.
User avatar
RocketRunner
npc_combine_elite
npc_combine_elite
Posts: 467
Joined: Thu Apr 23, 2009 5:19 am
Location: Phoenix, AZ

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by RocketRunner »

It would be nice if Valve decided to put in a way to craft Keys and shit if Keychain's suggestion of not feeding Valve resulted in Valve doing something about it.
I usually run from rockets.
Pretty straightforward.
LivingWithGames
npc_helicopter
npc_helicopter
Posts: 932
Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil
Contact:

Re: The Team Fortress 2 Crate Unlocking Simulator

Post by LivingWithGames »

Crafting Keys?They would take like 12 crates for example. Or 6 refined if you have the guts.
Post Reply