Was thinking of it as team vs team, forgot it needed respawn.BiElGaMe wrote:Only on modded servers,Dis.Not official at all.DisConnected wrote:CS is a team deatchmatch.
COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
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- npc_hovering_assassin
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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- npc_helicopter
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Everyone make mistakes,that's alright.
And about the video,from the gameplay,I know the game's still on development but,the anims on that DEagle got me sleepy.They look cool but,bad execution.
And about the video,from the gameplay,I know the game's still on development but,the anims on that DEagle got me sleepy.They look cool but,bad execution.
Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
I hate the AK's animation as well.
And what the hell did he say... someone mistook that for Battlefield because of graphics? Maybe Battlefield 1942.
And what the hell did he say... someone mistook that for Battlefield because of graphics? Maybe Battlefield 1942.
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- npc_hovering_assassin
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
I can see it being mistaken for Bad Company 2 in certain areas. Otherwise lol.
But did anyone else notice that some maps (like nuke) look almost exactly the same? Disappointment flows through me. Hopefully they'll spiff it up.
But did anyone else notice that some maps (like nuke) look almost exactly the same? Disappointment flows through me. Hopefully they'll spiff it up.
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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- npc_helicopter
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Nuke may look different in some parts.de_dust1 got remaked now.(you can see the change in the dark tunnel part,right side way for the terrorist team,it has a typical white van hl2 style and 2 sets of stairs,in a ''spiral'')DisConnected wrote:I can see it being mistaken for Bad Company 2 in certain areas. Otherwise lol.
But did anyone else notice that some maps (like nuke) look almost exactly the same? Disappointment flows through me. Hopefully they'll spiff it up.
- RocketRunner
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Yeah, I think someone posted an image in this thread that compared the old Dust2 to the newer one.
I usually run from rockets.
Pretty straightforward.
Pretty straightforward.
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- npc_hovering_assassin
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Not talking about dust, talking about nuke, which looks pretty much the same.
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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- npc_helicopter
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
We need proofs for that.Dust we know it has been remade.
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
(yeah, the buttons still broken and i forgot how to put videos).
OH MY GOD, the dual berettas have a lot of precision even at high speed fire, and the Deagle is now imprecise.
FastFire incoming >:D
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Sorry for not put this here before:
- The beta will be a proper, work-in-progress version of the game, not some promotional demo too late in development to make changes.
- The full game will come out when the beta community is satisfied that the game is done.
- Most of the new maps will be for Gun Game, and will be very very small in the aim_ style.
- Yes, one of the Gun Game maps is indeed adapted from Left 4 Dead 2.
- They're cautious about updating CS:S much because people are used to it and its oddities. CS:GO will be more fluidly updated and changing.
- There are plans to "borrow" DOTA2's livestreaming stuff, as seen in The International, for the e-sports folks.
- Replays will be in. They're actually in the CS:S beta now.
- They want to make CS:GO just as moddable plugin-wise as CS:S, but they also want to make it easy to differentiate between the vanilla game and "the wild west".
- Using the Portal 2 version of Source. Final system specs are unknown at this point.
- Map SDK will be out shortly after the game. They also intend on releasing their prefab "zoo" files for ease of using the nice new visual themes in your own maps.
- The arsenal have been made a little more contemporary to match modern times. There's no more fake names (no more "Night Hawk"!) and some weapons have been replaced with more modern equivalents (for example, the USP has been upgraded to the newer P2000, but still plays the same)
- The M4 and AK haven't really been changed, but the SMGs have been buffed to be a more viable alternative.
- The Molotov isn't very good in direct combat. It's more for blocking off a route temporarily.
- On de_ maps, two CTs are randomly given Defusal Kits, to match how one T is randomly given the bomb. You can drop the kit so a teammate can pick it up.
- Wall penetration is more present than Source, but more reasonable than 1.6.
- Console versions: No auto-aim, no aim-assist, probably no 180-spin button. They want PS3-vs-PC play to be fair, so you don't get any extra abilities just because you're using a controller. Valve are kind of looking forward to seeing a console player that can hold his own against the PC guys...
- They're still tweaking player movement. "It's gonna feel different."
- The beta will be a proper, work-in-progress version of the game, not some promotional demo too late in development to make changes.
- The full game will come out when the beta community is satisfied that the game is done.
- Most of the new maps will be for Gun Game, and will be very very small in the aim_ style.
- Yes, one of the Gun Game maps is indeed adapted from Left 4 Dead 2.
- They're cautious about updating CS:S much because people are used to it and its oddities. CS:GO will be more fluidly updated and changing.
- There are plans to "borrow" DOTA2's livestreaming stuff, as seen in The International, for the e-sports folks.
- Replays will be in. They're actually in the CS:S beta now.
- They want to make CS:GO just as moddable plugin-wise as CS:S, but they also want to make it easy to differentiate between the vanilla game and "the wild west".
- Using the Portal 2 version of Source. Final system specs are unknown at this point.
- Map SDK will be out shortly after the game. They also intend on releasing their prefab "zoo" files for ease of using the nice new visual themes in your own maps.
- The arsenal have been made a little more contemporary to match modern times. There's no more fake names (no more "Night Hawk"!) and some weapons have been replaced with more modern equivalents (for example, the USP has been upgraded to the newer P2000, but still plays the same)
- The M4 and AK haven't really been changed, but the SMGs have been buffed to be a more viable alternative.
- The Molotov isn't very good in direct combat. It's more for blocking off a route temporarily.
- On de_ maps, two CTs are randomly given Defusal Kits, to match how one T is randomly given the bomb. You can drop the kit so a teammate can pick it up.
- Wall penetration is more present than Source, but more reasonable than 1.6.
- Console versions: No auto-aim, no aim-assist, probably no 180-spin button. They want PS3-vs-PC play to be fair, so you don't get any extra abilities just because you're using a controller. Valve are kind of looking forward to seeing a console player that can hold his own against the PC guys...
- They're still tweaking player movement. "It's gonna feel different."
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- npc_helicopter
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Maestro Fénix wrote:
(yeah, the buttons still broken and i forgot how to put videos).
OH MY GOD, the dual berettas have a lot of precision even at high speed fire, and the Deagle is now imprecise.
FastFire incoming >:D
About the buttons broken,digit manually bbvideo(ofc with the brackets and the slash in the end.)
See the your quoted post now for example up here.
And about the videos,I still hope they improve the anims,I'm not a animator but I'd say those suck a bit to be honest(they're silly,for example the DEagle.).
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
I think this game is starting to look better and better imo.
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- npc_helicopter
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Is that what I hope too.
Once this gets released,I dunno what will happen to the others Counter-Strike games like cs 1.6.My guess is that they will be cheaper.
Once this gets released,I dunno what will happen to the others Counter-Strike games like cs 1.6.My guess is that they will be cheaper.
- RocketRunner
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Yeah, the anims aren't that great, but I think they're onto something.
Also, DEM FIRING SOUNDS
Also, DEM FIRING SOUNDS
I usually run from rockets.
Pretty straightforward.
Pretty straightforward.
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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
The beta started:
http://www.counter-strike.net/
https://twitter.com/#!/csgo_dev
http://www.facepunch.com/threads/1144470
Vostok, Vertigo and Alleyway backs, but not 747, Survivor and Siege D:
http://www.counter-strike.net/
https://twitter.com/#!/csgo_dev
http://www.facepunch.com/threads/1144470
Vostok, Vertigo and Alleyway backs, but not 747, Survivor and Siege D: