Left 4 Dead mob scream in Half Life?
- Mr. Someguy
- npc_hunter
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- Joined: Fri Dec 22, 2006 11:40 pm
- Location: Pennsylvania
Left 4 Dead mob scream in Half Life?
So I was Half Life the other day, and while going through the On-A-Rail chapter, I stopped at a platform to see what could be found (supplies, vortigaunts, marines, etc). Well I doubt anyone remembers this part. But there are 2 silos next to each other, one has some dead soldiers, skeletons, and some ammo. The other contains a rocket, with a shotgun soldier and a massive number of headcrabs that drop down through shafts in the side of the silo.
Anyway, I was just walking along enjoying the game. I turn to head into the silo and suddenly out of no-where I hear a familiar, yet very out of place sound. The mob-yell from Left 4 Dead. It just came out of nowhere, totally unexpected. It didn't fit in with the atmosphere at all either. I half expected a horde of angry virus infected humans to charge at me (but they didn't).
I don't know why I'm telling you this as you probably don't care but whatever. Anyway for those interested the sound can be found here:
half-life.gcf/root/valve/sound/ambiance/the_horror2.wav
Anyway, I was just walking along enjoying the game. I turn to head into the silo and suddenly out of no-where I hear a familiar, yet very out of place sound. The mob-yell from Left 4 Dead. It just came out of nowhere, totally unexpected. It didn't fit in with the atmosphere at all either. I half expected a horde of angry virus infected humans to charge at me (but they didn't).
I don't know why I'm telling you this as you probably don't care but whatever. Anyway for those interested the sound can be found here:
half-life.gcf/root/valve/sound/ambiance/the_horror2.wav
- Makrontt le nécron
- npc_citizen
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- Location: France
Oh wow, didnt notice that either.Keychain wrote:I didn't realize that the shotgun sounds we're from TF2 until someone mentioned it on FP.
And if i remember right, the soldiers rocket launcher uses the headcrab canister launching sound when firing, or at least used, noticed that long time ago when i played tf2 for the first time with neico few days after orange box was released.
- RocketRunner
- npc_combine_elite
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Well, how hard is it to make a new sound?
It's just easier to take an existing sound, and modify it.
Examples:
In HL2, the Fast Zombie's scream is a Howie Scream that's sped up, had the pitch raised, and has been cut off.
On FPSB, some of Trappa's sounds are rehashed sounds, or ones made in a sort of Coconut Effect-type way, or are just existing sounds made as replacements. (That isn't to say they're bad.)
It's just easier to take an existing sound, and modify it.
Examples:
In HL2, the Fast Zombie's scream is a Howie Scream that's sped up, had the pitch raised, and has been cut off.
On FPSB, some of Trappa's sounds are rehashed sounds, or ones made in a sort of Coconut Effect-type way, or are just existing sounds made as replacements. (That isn't to say they're bad.)
I usually run from rockets.
Pretty straightforward.
Pretty straightforward.
- Mr. Someguy
- npc_hunter
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- RocketRunner
- npc_combine_elite
- Posts: 467
- Joined: Thu Apr 23, 2009 5:19 am
- Location: Phoenix, AZ