Half Life: Source as it should of been
Half Life: Source as it should of been
[BBvideo 425,350][/BBvideo]
Nuff said
Nuff said
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Re: Half Life: Source as it should of been
I just post the video in the "VALVe videos/screenshots" thread.Ny wrote:[BBvideo 425,350][/BBvideo]
Nuff said
Re: Half Life: Source as it should of been
Lol we posted at the exact same time
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Re: Half Life: Source as it should of been
its stil an ownage trailer got to admit its pretty good.
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Re: Half Life: Source as it should of been
no i like my half-life not looking like its been covered in orange goo from portal 2 so everything is bouncing around
Re: Half Life: Source as it should of been
actually it was the blue gooKeychain wrote:no i like my half-life not looking like its been covered in orange goo from portal 2 so everything is bouncing around
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Re: Half Life: Source as it should of been
Umm what?Keychain wrote:no i like my half-life not looking like its been covered in orange goo from portal 2 so everything is bouncing around
I think having a shaking screen when you move (like in CoD) is MUCH better looking than having a perfectly still screen like in Source. Granted, no game would be sutpid enough to make something that looks like that trailer, that's just obnoxious. But it's just a cinematic trailer, it's supposed to look like that.
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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Re: Half Life: Source as it should of been
She refers about why everything shakes/bounces (sometimes look very weird, like the Gargantua or the robot, but in others like the tentacles or Gonarch is perfect).DisConnected wrote:Umm what?Keychain wrote:no i like my half-life not looking like its been covered in orange goo from portal 2 so everything is bouncing around
I think having a shaking screen when you move (like in CoD) is MUCH better looking than having a perfectly still screen like in Source. Granted, no game would be sutpid enough to make something that looks like that trailer, that's just obnoxious. But it's just a cinematic trailer, it's supposed to look like that.
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Re: Half Life: Source as it should of been
The video had realistic physics for the most part, and the way the screen moves (although should be less violent) should be how most FPS's look. Especially the vent crawling, that probably looked the best. But if you mean how other things moved, like NPC's and props, then yes, those look terrible. The robot looks bad, and so do the shaking things that have lightning coming out of them in that big test chamber. Physics effects is one thing CoD did right, and most games should do more screen moving while performing actions, or "punches" to the screen when there's a big crash instead of just a shake.Maestro Fénix wrote:She refers about why everything shakes/bounces (sometimes look very weird, like the Gargantua or the robot, but in others like the tentacles or Gonarch is perfect).DisConnected wrote:Umm what?Keychain wrote:no i like my half-life not looking like its been covered in orange goo from portal 2 so everything is bouncing around
I think having a shaking screen when you move (like in CoD) is MUCH better looking than having a perfectly still screen like in Source. Granted, no game would be sutpid enough to make something that looks like that trailer, that's just obnoxious. But it's just a cinematic trailer, it's supposed to look like that.
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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Re: Half Life: Source as it should of been
If physics look like this to you in real life, you need to lay off the drugs. Because personally, everything in the video looks like its elastic and extremely bouncy.
I still like the video, and I'm not using this against it at all. It manages to work. But surely it's not what the real HL:S should've been and it surely does not look normal. Why you keep bringing up CoD is beyond me because it is not related.
I still like the video, and I'm not using this against it at all. It manages to work. But surely it's not what the real HL:S should've been and it surely does not look normal. Why you keep bringing up CoD is beyond me because it is not related.
Shit, you're right.Patchouli wrote: actually it was the blue goo
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Re: Half Life: Source as it should of been
Coming from a guy who watched about 5-6 episodes of those series where they strap a camera onto a plastic band and put it around a cop's head, yes those physics are pretty realistic. Actually they're a bit too smooth if anything, should have more jaggedness. And I'm comparing Source's screen movements to CoD's screen movements. Making your statement about them not being related invalid. Not even looking at the fact that they are related, in almost every possible way. It's like saying car A and car B aren't related because car A is a Ford and car B is a Ferrari.Keychain wrote:If physics look like this to you in real life, you need to lay off the drugs. Because personally, everything in the video looks like its elastic and extremely bouncy.
I still like the video, and I'm not using this against it at all. It manages to work. But surely it's not what the real HL:S should've been and it surely does not look normal. Why you keep bringing up CoD is beyond me because it is not related.
Shit, you're right.Patchouli wrote: actually it was the blue goo
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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Re: Half Life: Source as it should of been
Why are we arguing about physics? The whole point of the video was to show this guy's talents in animation, sure, some things are a bit floaty and bouncy, but hey, It's his style and I have NO problem with that.
Re: Half Life: Source as it should of been
Cod has pretty much 0 real time physics.DisConnected wrote:Physics effects is one thing CoD did right,
And my personal opinion about the vid is it just doesn't look right, its almost like he tried too hard sometimes.