Page 1 of 1
Problems with [YaS] Campaign (Official OC Server #3)
Posted: Wed Jul 01, 2009 3:42 pm
by TESLA-X4
Hi, I noticed that the server has a few problems. On the lobby map, none of the doors are breakable, not even the campaign ones. RTV-ing to another map causes everyone to either spawn somewhere outside the map (or underground), or fail to spawn entirely (staying in spectator mode).
I'll try to grab some screenshots and post them here.
Edit:
Wow, such coincidence, the doors for the Campaign sections are now open, and the doors inside are breakable
Edit 2:
Seems like it doesn't want me to capture hard evidence or something, it seems to be working right again

Posted: Sun Aug 23, 2009 4:51 pm
by Player
Well since this is a thread on the front page I might as well say this;
Why is the Half-Life Source door closed? Why is it always closed
Posted: Sun Aug 23, 2009 5:20 pm
by Vasili
Player wrote:Well since this is a thread on the front page I might as well say this;
Why is the Half-Life Source door closed? Why is it always closed
It's closed because w0rf0x hasn't activated it in the mapadd script because not everyone has it.
@Tesla-X4
It's proabably just a bug, it will pass like poop eventually.
Posted: Sun Aug 23, 2009 5:32 pm
by Shana
Player wrote:Well since this is a thread on the front page I might as well say this;
Why is the Half-Life Source door closed? Why is it always closed
Because its way too glitchy to have it on without a admin on.
Posted: Sun Aug 23, 2009 7:32 pm
by fug4life
Indeed.
Hmm, All I can say is I still have admin, I'm not online much (mapping like a crazy f00l) but if you catch me online in oc or steam friends then, I'm always up for somesort of organised HL:S session.
One day I'll take a look at HL:S see what could be done to improve the mapadd's. Stuff like the first level could be some form of point viewcontrol and idk, they just need working on, work that skidz didn't have time to dedicate to (I think).
Posted: Sun Aug 23, 2009 8:10 pm
by Neico
i have a mapadd that i made of the first hl:s map somewhere... but i never was satisfied with it....
it was actually pretty funny how and point_viewcontrol can make the train brush do things that it wasn't suppoesed to...
Posted: Sun Aug 23, 2009 8:31 pm
by Player
Would I be able to get admin in the future if possible?
Though I expect stuff to be done for that

so it's going to be a likely answer that eeeeeeeeeeeeess-
Posted: Sun Aug 23, 2009 8:39 pm
by Vasili
Player wrote:Would I be able to get admin in the future if possible?
Though I expect stuff to be done for that

so it's going to be a likely answer that eeeeeeeeeeeeess-
Don't ask for Admin.
Let me repeat that for you incase you misheard me.
Don't ask for Admin.
Posted: Sun Aug 23, 2009 8:43 pm
by Shana
Player wrote:Would I be able to get admin in the future if possible?
Though I expect stuff to be done for that

so it's going to be a likely answer that eeeeeeeeeeeeess-
No. Never.
Especially not when you ask.
Posted: Sun Aug 23, 2009 10:05 pm
by Player
Juts kiding, tanks
But seriously I was just joking.
Posted: Sun Aug 23, 2009 10:18 pm
by Vasili
Player wrote:Juts kiding, tanks
But seriously I was just joking.
You can't be serious and joke at the same time.
Posted: Mon Aug 24, 2009 12:46 am
by Player
Vasili wrote:Player wrote:Juts kiding, tanks
But seriously I was just joking.
You can't be serious and joke at the same time.
I call it Serious joke.
Act serious then tell them it was really a joke

Posted: Mon Aug 24, 2009 1:00 am
by Vasili
Player wrote:Vasili wrote:Player wrote:Juts kiding, tanks
But seriously I was just joking.
You can't be serious and joke at the same time.
I call it Serious joke.
Act serious then tell them it was really a joke

Quit covering your act.
Posted: Mon Aug 24, 2009 7:37 pm
by Player
Vasili wrote:
Quit covering your act.
