redirect
redirect
I'm thinking about starting a Dedicated Server but i need to know if OC uses an auto redirect and not needing to make one.
If you don't know what i mean i asking can others download the files right from the Dedicated Server on your PC and not needing to make a redirect index on the internet.
If you don't know what i mean i asking can others download the files right from the Dedicated Server on your PC and not needing to make a redirect index on the internet.
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I only asked because i was runing a server for unreal and if you wanted any one to join your server that had custom files on it you needed a redirect.
gameservers.net stoped thar free redirect and killed my server.
just to be sure i wont need a redirect for my server but will i need it if i put custom files on it? MY SERVERS ARE ALL ABOUT BEING MODED or having custom files.
also if you know free ftp servers i can use tell me id like to get my unreal server back again it was so moded my PC slowed down.
And make a OC server too.
if i had to make my own redirect would this work? http://filezilla-project.org/
And what comcast ftp i have comcast but never use thar website.
gameservers.net stoped thar free redirect and killed my server.
just to be sure i wont need a redirect for my server but will i need it if i put custom files on it? MY SERVERS ARE ALL ABOUT BEING MODED or having custom files.
also if you know free ftp servers i can use tell me id like to get my unreal server back again it was so moded my PC slowed down.
And make a OC server too.
if i had to make my own redirect would this work? http://filezilla-project.org/
And what comcast ftp i have comcast but never use thar website.
A redirect is strongly recommended.
You can have the files transfered from your own server though it just takes consumes your net traffic and would probably result in no fun for those joining or playing.
It depends what sort of connection you have if your doing it all from home.
You can have the files transfered from your own server though it just takes consumes your net traffic and would probably result in no fun for those joining or playing.
It depends what sort of connection you have if your doing it all from home.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Http://speedtest.net
Go there, then bring back the results.
You have to have great down and upload speeds.
Go there, then bring back the results.
You have to have great down and upload speeds.
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- Banned
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It's the comcast pwp https://publish.comcast.net/splash/scott wrote:I only asked because i was runing a server for unreal and if you wanted any one to join your server that had custom files on it you needed a redirect.
gameservers.net stoped thar free redirect and killed my server.
just to be sure i wont need a redirect for my server but will i need it if i put custom files on it? MY SERVERS ARE ALL ABOUT BEING MODED or having custom files.
also if you know free ftp servers i can use tell me id like to get my unreal server back again it was so moded my PC slowed down.
And make a OC server too.
if i had to make my own redirect would this work? http://filezilla-project.org/
And what comcast ftp i have comcast but never use thar website.
You upload files to it in a folder called say oc
Then make the folders like materials, models, and the rest of them. Then put your modded files in .bz2 form inside of them, then in your server.cfg point to the http download with sv_downloadurl "http://home.comcast.net/~myaccount/oc/"
Then create a .res file for each map, specifying what files you want downloaded. You put this .res file in the maps folder so I have the map 3dlobby.bsp, I just create a file called 3dlobby.res
So here is what mine looks like
Code: Select all
"resources"
{
"materials\models\Player\desert_soldier\000.vmt" "file"
"materials\models\Player\desert_soldier\000.vtf" "file"
"materials\models\Player\desert_soldier\000_n.vtf" "file"
"materials\models\Player\desert_soldier\001.vmt" "file"
"materials\models\Player\desert_soldier\001.vtf" "file"
"materials\models\Player\desert_soldier\001_n.vtf" "file"
"materials\models\Player\desert_soldier\002.vmt" "file"
"materials\models\Player\desert_soldier\002.vtf" "file"
"materials\models\Player\desert_soldier\002_n.vtf" "file"
"materials\models\Player\desert_soldier\003.vmt" "file"
"materials\models\Player\desert_soldier\004.vmt" "file"
"materials\models\Player\desert_soldier\005.vmt" "file"
"materials\models\Player\desert_soldier\005.vtf" "file"
"materials\models\Player\desert_soldier\005_n.vtf" "file"
"materials\models\Player\desert_soldier\006.vmt" "file"
"materials\models\Player\desert_soldier\006.vtf" "file"
"materials\models\Player\desert_soldier\006_n.vtf" "file"
"materials\models\Player\desert_soldier\ct_gign.vmt" "file"
"materials\models\Player\desert_soldier\ct_gign.vtf" "file"
"materials\models\Player\desert_soldier\ct_gign_normal.vtf" "file"
"materials\models\Player\desert_soldier\ct_sas_glass.vmt" "file"
"materials\models\Player\desert_soldier\ct_sas_glass.vtf" "file"
"materials\models\Player\desert_soldier\ct_urban.vmt" "file"
"materials\models\Player\desert_soldier\ct_urban.vtf" "file"
"materials\models\Player\desert_soldier\ct_urban_normal.vtf" "file"
"materials\models\Player\desert_soldier\goggles.vtf" "file"
"materials\models\Player\desert_soldier\goggles_normal.vtf" "file"
"materials\models\Player\desert_soldier\t_arctic.vmt" "file"
"materials\models\Player\desert_soldier\T-ATTACHMENTS_utx-us-soldier_goggles.vmt" "file"
"materials\models\Player\t_arctic\t_arctic.vmt" "file"
"materials\models\Player\t_arctic\t_arctic.vtf" "file"
"materials\models\Player\t_arctic\t_arctic_normal.vtf" "file"
"models\Player\desert_soldier.dx80.vtx" "file"
"models\Player\desert_soldier.dx90.vtx" "file"
"models\Player\desert_soldier.mdl" "file"
"models\Player\desert_soldier.phy" "file"
"models\Player\desert_soldier.sw.vtx" "file"
"models\Player\desert_soldier.txt" "file"
"models\Player\desert_soldier.vvd" "file"
"models\Player\desert_soldier.xbox.vtx" "file"
"materials\models\thespectator\od\od.vmt" "file"
"materials\models\thespectator\od\od.vtf" "file"
"materials\models\thespectator\od\od_normal.vtf" "file"
"materials\VGUI\playermodels\Player\odst_soldier.vmt" "file"
"materials\VGUI\playermodels\Player\odst_soldier.vtf" "file"
"models\Player\odst_soldier.dx80.vtx" "file"
"models\Player\odst_soldier.dx90.vtx" "file"
"models\Player\odst_soldier.mdl" "file"
"models\Player\odst_soldier.phy" "file"
"models\Player\odst_soldier.sw.vtx" "file"
"models\Player\odst_soldier.txt" "file"
"models\Player\odst_soldier.vvd" "file"
"models\Player\odst_soldier.xbox.vtx" "file"
"models\Player\Metrocop.dx80.vtx" "file"
"models\Player\Metrocop.dx90.vtx" "file"
"models\Player\metrocop.mdl" "file"
"models\Player\Metrocop.phy" "file"
"models\Player\Metrocop.sw.vtx" "file"
"models\Player\Metrocop.txt" "file"
"models\Player\Metrocop.vvd" "file"
"models\Player\Metrocop.xbox.vtx" "file"
"materials\models\Player\stalkerexo\act_st_exoskel_tank_ex_dolg.vmt" "file"
"materials\models\Player\stalkerexo\act_st_exoskel_tank_ex_dolg.vtf" "file"
"materials\models\Player\stalkerexo\act_st_exoskel_tank_specnaz.vmt" "file"
"materials\models\Player\stalkerexo\act_st_exoskel_tank_specnaz.vtf" "file"
"materials\models\Player\stalkerexo\act_st_exoskel_tank_svoboda.vmt" "file"
"materials\models\Player\stalkerexo\act_st_exoskel_tank_svoboda.vtf" "file"
"materials\models\Player\stalkerexo\act_st_exoskelet_loner_tank.vmt" "file"
"materials\models\Player\stalkerexo\act_st_exoskelet_loner_tank.vtf" "file"
"models\Player\exo_specna.dx80.vtx" "file"
"models\Player\exo_specna.dx90.vtx" "file"
"models\Player\exo_specna.mdl" "file"
"models\Player\exo_specna.phy" "file"
"models\Player\exo_specna.sw.vtx" "file"
"models\Player\exo_specna.txt" "file"
"models\Player\exo_specna.vvd" "file"
"models\Player\exos_loner.dx80.vtx" "file"
"models\Player\exos_loner.dx90.vtx" "file"
"models\Player\exos_loner.mdl" "file"
"models\Player\exos_loner.phy" "file"
"models\Player\exos_loner.sw.vtx" "file"
"models\Player\exos_loner.txt" "file"
"models\Player\exos_loner.vvd" "file"
"models\Player\exosk_dolg.dx80.vtx" "file"
"models\Player\exosk_dolg.dx90.vtx" "file"
"models\Player\exosk_dolg.mdl" "file"
"models\Player\exosk_dolg.phy" "file"
"models\Player\exosk_dolg.sw.vtx" "file"
"models\Player\exosk_dolg.txt" "file"
"models\Player\exosk_dolg.vvd" "file"
"models\player\ex_freedom.dx80.vtx" "file"
"models\player\ex_freedom.dx90.vtx" "file"
"models\player\ex_freedom.mdl" "file"
"models\player\ex_freedom.phy" "file"
"models\player\ex_freedom.sw.vtx" "file"
"models\player\ex_freedom.txt" "file"
"models\player\ex_freedom.vvd" "file"
"sound\music\bagger288.mp3" "file"
"sound\music\BT.mp3" "file"
"sound\music\PYT.mp3" "file"
"sound\music\Auto_Drop_Cash_5.wav" "file"
"sound\music\Auto_Dying_7.wav" "file"
"sound\music\Follow_me_4.wav" "file"
"sound\music\GrabbedByClot1.wav" "file"
"sound\music\Help_2.wav" "file"
"sound\music\Insult_players_1.wav" "file"
"sound\music\Insult_players_2.wav" "file"
"sound\music\Kev_Victory7.wav" "file"
"sound\music\KF_Abandon.mp3" "file"
"sound\music\KF_Containment.mp3" "file"
"sound\music\No_1.wav" "file"
"sound\music\No_3.wav" "file"
"sound\music\Sorry_4.wav" "file"
"sound\music\Yes_4.wav" "file"
"sound\music\Yes_9.wav" "file"
"sound\music\Auto_Healing_3.wav" "file"
"sound\beachtown\gangsta.mp3" "file"
"sound\beachtown\still.mp3" "file"
"sound\beachtown\soniccd.mp3" "file"
"sound\music\iran.mp3" "file"
"sound\music\Kev_Talk5.wav" "file"
"sound\music\sonicmusic.mp3" "file"
"sound\music\shivadeath.mp3" "file"
"sound\music\elevator.mp3" "file"
"sound\beachtown\hakuna.mp3" "file"
"maps\3dlobby.res" "file"
}
the only thing i don't know what your talking about is the .res file is it a texts file with all the info. in it. i can make it its just how you format it in to a .res?
just change .text to .res?
just change .text to .res?
and i have comcast business class so i cant use it the only thing i can do that's close to https://publish.comcast.net/splash/ is comcast business class build you own web site free
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Yes a .res file is basically a .txt file.
You have to make a .res file for each map, (so that when a client joins they download that stuff). You have to specificy each stuff manually, and by hand (anoyying). All I did up there was point to the file to be downloaded. Also the files must be present on the server as well for it to download.
You have to make a .res file for each map, (so that when a client joins they download that stuff). You have to specificy each stuff manually, and by hand (anoyying). All I did up there was point to the file to be downloaded. Also the files must be present on the server as well for it to download.
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- Posts: 150
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Oh how I wish I knew about this earlier D:Neico wrote:http://forums.alliedmods.net/showthread.php?p=602270
read the description + the example files