Page 1 of 2
oc_wildfire and oc_antlion_attack won't launch
Posted: Tue Jun 22, 2010 1:21 am
by Alfie
We hit down the oc_wildfire door and went it. It went black as usual and it when to the change map loading screen and it just sits there blank and the server crashes. I checked the _modify for it and there wasn't anything out of the ordinary.
And what is stranger is that it worked when I was running it on my local hosted dedi but with our bought one it doesn't work.
Same for oc_antlion_attack.
The parts from the oc_lobby_modify are exactly the same so I don't know the problem, I reuploaded both the maps and their corresponding text files. Still nothing.
HALP!
Posted: Tue Jun 22, 2010 4:09 am
by Tysn
"Map_Decal_40" {"texture" ""}
If you do not have an image for the map, do not leave the texture field blank. Instead, delete the entire line.
Posted: Tue Jun 22, 2010 7:57 am
by fug4life
Or just add:
Infront of the line.
Posted: Tue Jun 22, 2010 8:25 am
by Neico
or just put the material name inside, i do that too, it just doesn't show it then

Posted: Tue Jun 22, 2010 5:17 pm
by Alfie
Okay thanks I fixed that problem. And now to the other maps crashing? :c
Nevermind I fixed this problem, I had to install it to my client files. How do I send these files to the client so they download them all when they join?
Code: Select all
Lewl, 'nother problem. I added the materials to the server and everything keeping consistency to all the other maps and they don't show up. I'm gonna use oc_paysan as an example.
oc_lobby_modify.txt snippet:
[code]"Map_Message_40" {"message" "oc_paysan_B10"}
"logicauto" {"OnTrigger" "Map_Toggle_40,Toggle, 0, -1"}
"Map_Trigger_40" {"OnStartTouch" "ServerCommand,Command,changelevel oc_paysan_B10,-1"}
"Map_Random_40" {"OnTrigger" "ServerCommand,Command,changelevel oc_paysan_B10,0,-1"}
"Map_Door_40" {"OnHealthChanged" "text,DisplayText,oc_paysan_B10,0,-1"}
"Map_Door_40" {"OnHealthChanged" "text2,DisplayText,Author:sven666,0,-1"}
"Map_Door_40" {"OnHealthChanged" "text3,DisplayText,Genre:Funmap/Moneymaking,0,-1"}
"Map_Door_40" {"OnHealthChanged" "text4,DisplayText,Mounts:EP2,0,-1"}
"Map_Decal_40" {"texture" "maps/oc_lobby/lobby_oc_paysan_B10"}
maps/oc_lobby/lobby_oc_paysan_B10.vmt:
Code: Select all
"LightmappedGeneric"
{
"$basetexture" "maps/oc_lobby/lobby_oc_paysan_b10"
"$decal" "1"
"$decalscale" ".25"
}
maps/oc_lobby/lobby_oc_paysan_B10.vtf (png format):
[img]
http://dl.dropbox.com/u/6545267/Photos/ ... an_b10.png[/img][/code]
Posted: Wed Jun 23, 2010 7:18 pm
by Alfie
Anybody?
Posted: Wed Jun 23, 2010 10:21 pm
by fug4life
Ok, you need to create a folder, i.e the name of your server in your obsidian\materials folder.
Any extra images you add to lobby need to put into this folder. And the paths need to be changed like so:
From:
Code: Select all
"Map_Decal_40" {"texture" "maps/oc_lobby/lobby_oc_paysan_B10"}
To:
Code: Select all
"Map_Decal_40" {"texture" "Alfieserver/lobby_oc_paysan_B10"}
These images then need to be added to a .res file so clients can download the images from your server.
Only the images and obviously the maps need to be downloaded from the server, the actual oc_lobby script is server-side.
I've done it this was so you do not corrupt\mess up the exsisting materials\maps\oc_lobby folder.
Any questions just ask...
Posted: Thu Jun 24, 2010 5:51 pm
by Alfie
Where do I put the .res file? I made it in my "extralobbymaterials" folder. Named it oc_lobby.res so people download it when they join. Does it matter where it goes?
Posted: Thu Jun 24, 2010 6:03 pm
by fug4life
.res files must be named oc_lobby.res and placed in the obsidian\maps folder.
Posted: Thu Jun 24, 2010 6:39 pm
by Alfie
Hm still not working...
obsidian/maps/oc_lobby.res
Code: Select all
"resources"
{
"materials/extralobbymaterials/lobby_oc_tantrum_b5.vmt" "file"
"materials/extralobbymaterials/lobby_oc_tantrum_b5.vtf" "file"
"materials/extralobbymaterials/lobby_oc_junkfall_1c.vmt" "file"
"materials/extralobbymaterials/lobby_oc_junkfall_1c.vtf" "file"
"materials/extralobbymaterials/lobby_oc_paysan_b10.vmt" "file"
"materials/extralobbymaterials/lobby_oc_paysan_b10.vtf" "file"
"materials/extralobbymaterials/lobby_oc_breens_citadel_season1_b3.vmt" "file"
"materials/extralobbymaterials/lobby_oc_breens_citadel_season1_b3.vtf" "file"
"materials/extralobbymaterials/lobby_oc_systems2-1.vmt" "file"
"materials/extralobbymaterials/lobby_oc_systems2-1.vtf" "file"
"materials/extralobbymaterials/lobby_oc_diving_v7.vmt" "file"
"materials/extralobbymaterials/lobby_oc_diving_v7.vtf" "file"
}
Contents of "materials/extralobbymaterials/"
Code: Select all
lobby_oc_breens_citadel_season1_b3.vmt
lobby_oc_breens_citadel_season1_b3.vtf
lobby_oc_breens_citadel_season1_b3.ztmp
lobby_oc_diving_v7.vmt
lobby_oc_diving_v7.vtf
lobby_oc_diving_v7.ztmp
lobby_oc_junkfall_1c.vmt
lobby_oc_junkfall_1c.vtf
lobby_oc_junkfall_1c.ztmp
lobby_oc_paysan_b10.vmt
lobby_oc_paysan_b10.vtf
lobby_oc_paysan_b10.ztmp
lobby_oc_systems2-1.vmt
lobby_oc_systems2-1.vtf
lobby_oc_systems2-1.ztmp
lobby_oc_tantrum_b5.vmt
lobby_oc_tantrum_b5.vtf
lobby_oc_tantrum_b5.ztmp
Posted: Thu Jun 24, 2010 8:02 pm
by Neico
wasn't it "file" "<filepath>"?
Posted: Thu Jun 24, 2010 8:13 pm
by Alfie
I looked at de_chateau and copied the format from there.
Okay the files download but I cannot see them... Nevermind I'm an idiot I forgot to change the oc_lobby_modify when I changed the dirs...
Okay THAT still didn't work! I might just forget textures all together
Posted: Fri Jun 25, 2010 5:47 pm
by fug4life
"maps/oc_lobby.res" "file"
You must always add the .res path into the .res like above.
Posted: Sun Jul 04, 2010 6:15 pm
by Alfie
Still not working...
maps/oc_lobby.res
Code: Select all
"resources"
{
"maps/oc_lobby.res" "file"
"materials/extralobbymaterials/lobby_oc_tantrum_b5.vmt" "file"
"materials/extralobbymaterials/lobby_oc_tantrum_b5.vtf" "file"
"materials/extralobbymaterials/lobby_oc_junkfall_1c.vmt" "file"
"materials/extralobbymaterials/lobby_oc_junkfall_1c.vtf" "file"
"materials/extralobbymaterials/lobby_oc_paysan_b11.vmt" "file"
"materials/extralobbymaterials/lobby_oc_paysan_b11.vtf" "file"
"materials/extralobbymaterials/lobby_oc_breens_citadel_season1_b3.vmt" "file"
"materials/extralobbymaterials/lobby_oc_breens_citadel_season1_b3.vtf" "file"
"materials/extralobbymaterials/lobby_oc_systems2-1.vmt" "file"
"materials/extralobbymaterials/lobby_oc_systems2-1.vtf" "file"
"materials/extralobbymaterials/lobby_oc_diving_v8.vmt" "file"
"materials/extralobbymaterials/lobby_oc_diving_v8.vtf" "file"
}
Posted: Sun Jul 04, 2010 11:43 pm
by fug4life
Your res file is .res and not .txt right?
You should check if you've created the file correctly.
Also you've updated to this right for each instance?
"Map_Decal_40" {"texture" "extralobbymaterials/lobby_oc_tantrum_b5"}
^ You've tried that aswell?
Then then only thing I can suggest is you change the paths to the original lobby folder like so:
materials/maps/oc_lobby/lobby_oc_whateva
so this will need to be like this again:
"Map_Decal_40" {"texture" "maps/oc_lobby/lobby_oc_tantrum_b5"}
And change your .res file to match.
This way will download new vtfs and vmts to the exsisting.
And again just make sure you do not .res the oc_lobby_modify.