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JoeScoma
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Post by JoeScoma »

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Good times With JSC Long ago, thats steve btw XD
LinkNEO
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Post by LinkNEO »

lol
Steve its getting some.
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skidz
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Post by skidz »

ha, nice.
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Shana
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Post by Shana »

I made a blackhawk with rappeling Hgrunts :D
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This will be in my next map :D (not broken escape 2)
LinkNEO
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Post by LinkNEO »

how you got that?!?!
I want something like that.
Is it a npc if not can you make it in to one.
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Shana
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Post by Shana »

LinkNEO wrote:how you got that?!?!
I want something like that.
Is it a npc if not can you make it in to one.
Its all made with entitys in hammer
DaMaN
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Post by DaMaN »

Apache? That's not in obsidian, is it?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Power-Mad
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Post by Power-Mad »

My guess it it's a model with a train and a few breakable brushes plus a saying to tell it when it reaches certain areas, to spawn some rappeling peeps.

Am I right?
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Lark
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Post by Lark »

if someone could animate the blades of the beta Helli it would rock on osprey!
Singe
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Post by Singe »

Oniyuri wrote:
W0rf0x wrote:
Oniyuri wrote:
Hyperjag3 wrote:If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P.
So the problem isn't oc_tantrum? That's great to hear! :D Now I only have to work out why worfox's cubemaps turned out ultra bright in tantrum when playing in HDR... I play in HDR and it works fine! Why?

] buildcubemaps
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Can't load bsppack.dll

Could this be the cause of worfox not having proper cubemaps? It can't load bsppack.dll. Sounds like it's vital when it comes to packing files in the .bsp.
Are there other people out there having cubemaps that look like worfox's?
Let me know if you find out how to solve this. I'm having the exact same problem with my new map. If I cordon off enough rooms then buildcubemaps magically starts working, but there's no particular entity or brush getting cordoned off that makes the cubemaps work. It's really frustrating cause I got a lot of shiny stuff in my map and it all looks like crap if cubemaps won't build. Not to mention I have a "wander through the darkness with a flashlight" area that's somewhat ruined by bright shiny props everywhere reflecting the skybox.
Singe
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Post by Singe »

Singe wrote:
Oniyuri wrote:
W0rf0x wrote:
Oniyuri wrote:
Hyperjag3 wrote:If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P.
So the problem isn't oc_tantrum? That's great to hear! :D Now I only have to work out why worfox's cubemaps turned out ultra bright in tantrum when playing in HDR... I play in HDR and it works fine! Why?

] buildcubemaps
bounce: 1/1 sample: 1/36
bounce: 1/1 sample: 2/36
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Can't load bsppack.dll

Could this be the cause of worfox not having proper cubemaps? It can't load bsppack.dll. Sounds like it's vital when it comes to packing files in the .bsp.
Are there other people out there having cubemaps that look like worfox's?
After doing some additional testing I still don't know the cause of this error but I've narrowed it down some. It's computer-dependent and not map-dependent. That is, the error is not a bug in the map but a bug with your machine. All my maps which I can't buildcubemaps in anymore cause other people no problem when they try to buildcubemaps on their machines in the same maps. So I suppose even if you can't buildcubemaps due to this error, maybe you can get one of you friends to do it. :)
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Shana
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Post by Shana »

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Tono-Tako
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Post by Tono-Tako »

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zombie raped
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Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
destu
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Post by destu »

retardet
LinkNEO
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Post by LinkNEO »

Scientist-"Don't just stand there put up that gun and shot it."
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