1.3 shots

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destu
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Post by destu »

isnt that from beta
fug4life
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Post by fug4life »

i'm not sure, don't think so.

Well, before I disapear for a week or two some more screenshots and a video of other 1.3 stuff I had been working on. The Video is a bit of a quick show of what I did with Obsidian's wonderful scripting abilties. I'm still learning but discovering some of the amazing stuff achievable.(I sort of let others have ago first, so I can get an Idea whats possible :wink: )

Video:
(The video is the finsihed product of a quick demo Video I posted for other testers to see).

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fug4life
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Post by fug4life »

Oh and lastly as fire_cube quite rightly pointed out one of of our devs playing with black magic, somehow I don't think its a 1.3 feature...

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skidz
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Post by skidz »

Somebody has to mapadd more HL source maps :D
http://www.obsidianconflict.com/skidzim ... 4i0001.jpg

And of course, the usual pileup. :P
http://www.obsidianconflict.com/skidzim ... b20000.jpg
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Post by fug4life »

hmm, If no-one else does eventually I'll have a crack at it.

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skidz
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Post by skidz »

First we need to setup a way of having multiple spawnpoints in the same map and letting the previous map decide which set you spawn at so the tentacle chamber can work bscly. We will get to that later. ;)
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Vasili
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Post by Vasili »

how about a cache to remember where you were last ?
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Post by Gandorques Hikla »

Hey, I already said that I will do the HLS MapAdds, and I will do them ASAP.
Im just going straight to my Final Exams to become a Nurse, so be patient a bit.
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Power-Mad
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Post by Power-Mad »

Gando, I want to help, tell me when you're starting! :P
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Post by Hell-met »

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Post by Gandorques Hikla »

Power-Mad wrote:Gando, I want to help, tell me when you're starting! :P
I already experimented a bit with the first 2 Trainride maps, I parented a Teleport Target to the Train, and a Teleporter under the Spawn point, that way the players can even Coop the Intro Train Ride xD
I expect that MapAdding the Blast Pit Chapters can get a bit hard, but that Levels are the reason why I requested alternate MapAdd Loading.
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Hyperjag3
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Post by Hyperjag3 »

I'm pretty sure I already put the option in trigger_changelevels to load whatever mapadd you want.
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Shana
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Post by Shana »

Hyperjag3 wrote:I'm pretty sure I already put the option in trigger_changelevels to load whatever mapadd you want.
Yes, its already in
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Post by Gandorques Hikla »

Yes you did.
I havent tested it yet so I hope it works.
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Post by Tuskin »

fug4life wrote:Oh and lastly as fire_cube quite rightly pointed out one of of our devs playing with black magic, somehow I don't think its a 1.3 feature...

http://img338.imageshack.us/img338/8649 ... 000at5.jpg
Oh shit "weapon_hopwire" from Ep1, run.


These screenshots are awesome. I can't wait for 1.3
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