1.3 shots

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Hell-met
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Post by Hell-met »

Mine are the BESTEST
destu
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Post by destu »

Tuskin wrote:These screenshots are awesome. I can't wait for 1.3
bleh, nothing breathtaking yet. some new features with boring old maps :coffee:
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Post by HBK »

destu wrote:bleh, nothing breathtaking yet. some new features with boring old maps :coffee:
Yeah. To hell with that shit!
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Post by skidz »

Sigh, what am I going to do with you two? :coffee:
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Shana
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Post by Shana »

Lets see what stuff i can find in my screenshots folder...

Image
^Player locator^

Image
^Just an old test of mine, npc_citizen with custom model and scripted weapon , only problem was that i couldnt set it to female voice, so "she" had male voice^

Image
^"oh, fall damage is on?"^

Image

^uhm, yea...^

Image
Image

^Some screenshots of tysns maps i made for yas_lobby, maybe someone has use for them since they are pretty high quality pics^

Edit:
destu wrote:
Tuskin wrote:These screenshots are awesome. I can't wait for 1.3
bleh, nothing breathtaking yet. some new features with boring old maps :coffee:
Haha, no, 1.3 is much more than just this, but im not sure if im allowed to past "that" screenshots.
Last edited by Shana on Sat Mar 01, 2008 4:28 pm, edited 1 time in total.
destu
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Post by destu »

i know there's 4 new good looking maps for 1.3, thanks to tysn.. but when 1.3 comes out, people tend to get bored fast with not so many good maps
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Shana
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Post by Shana »

destu wrote:i know there's 4 new good looking maps for 1.3, thanks to tysn..
Yes, thats one of the new content, but theres more than just that, well, you will see :wink:
Hell-met
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Post by Hell-met »

It's not just the maps, its also about the features.

I've shown pretty much them all on gp_trackmania.
skidz
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Post by skidz »

I'm not sure how citizens determine their speech, but I think its the model name since males always have male in the name and females always have female in the name. Players are of course determined by the player model script.
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Post by Hell-met »

Male citizen cannot use the alyxgun while the gals can.

And they swing the crowbar faster than the females in episode 2.

Must be the same system for speech
Barnz
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Post by Barnz »

Hey is that model from RE Outbreak?

Edit: http://en.wikipedia.org/wiki/Image:Yoko_Suzuki.jpg

How the frak did you managed to port that?
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Shana
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Post by Shana »

Barnz wrote:Hey is that model from RE Outbreak?

Edit: http://en.wikipedia.org/wiki/Image:Yoko_Suzuki.jpg

How the f*** did you managed to port that?
Rikku2000 And Mario_Kart64n did, i just tested for them if it works as an npc replacement because mario said he doesnt know how to let an npc use the model.
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Post by fug4life »

Well from a scripting and mapping point of view, OC is as about as versatile as a mod can be for anyone wanting to edit something. Hopefully the gap between 1.3 and 1.4 (Dare I mention it), won't be so quiet if the community gets to grips with the scripts and the mapping.

I got a few more maps to push out the door, I'd like to convert maybe a decent sp map with scripts and some cs maps, may even venture into the world of dod:s. I'd like to write a players guide, but after that I'm thinking of making some tutorials/ prefabs.
I'm thinking for anyone who is into mapping to release some npc prefabs,
I may not be great with brush work, but I've managed to just about have ago with most npcs. Maybe convert some of those cs mappers :)
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
skidz
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Post by skidz »

Barnz wrote:Hey is that model from RE Outbreak?

Edit: http://en.wikipedia.org/wiki/Image:Yoko_Suzuki.jpg

How the f*** did you managed to port that?
Just use a PS2 emulator and memory extract the mesh and texture data.
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Post by skidz »

Some tests I did to ensure HL2 is still working with the ep2 engine, works very well.
http://www.obsidianconflict.com/skidzim ... 050001.jpg
http://www.obsidianconflict.com/skidzim ... 050002.jpg
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