Media Gallery, Obsidian Material Only.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Thu Sep 14, 2006 12:25 am
Soon enough.
They are quite high poly, the garg is a completly redone with a very high res texture.
Mutant Enemy
npc_strider
Posts: 617 Joined: Tue Jun 27, 2006 8:01 am
Location: Australia
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by Mutant Enemy » Thu Sep 14, 2006 5:40 am
YAY not so Half Life 1 anymore.
Gurluas
npc_combine_s
Posts: 303 Joined: Fri Sep 15, 2006 12:07 pm
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by Gurluas » Fri Sep 15, 2006 12:07 pm
Looks sweet... nice job on this mod guys...
Sonic
Former Developer
Posts: 533 Joined: Mon May 29, 2006 6:45 pm
Location: Mobius
Contact:
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by Sonic » Fri Sep 15, 2006 10:45 pm
The new NPC'S look much more evil now espically the bullsquid now thats something that looks evil instead of cuddly
not that i would have cuddled the first bullsquid...
:S
[JSC]Steve
npc_metropolice
Posts: 263 Joined: Sun Jul 16, 2006 6:37 am
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by [JSC]Steve » Sat Sep 16, 2006 2:05 am
The hornet gun looks nice.
What is the "Hunter" npc?
Vasili
npc_helicopter
Posts: 901 Joined: Wed Aug 02, 2006 8:22 pm
Location: England
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by Vasili » Sat Sep 16, 2006 1:37 pm
skidz wrote: Soon enough.
They are quite high poly, the garg is a completly redone with a very high res texture.
Show me.
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
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by destu » Sat Sep 16, 2006 2:30 pm
[JSC]Steve wrote: The hornet gun looks nice.
What is the "Hunter" npc?
Askaris
prop_static
Posts: 71 Joined: Tue Aug 29, 2006 10:53 pm
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by Askaris » Sat Sep 16, 2006 4:34 pm
destu wrote: [JSC]Steve wrote: The hornet gun looks nice.
What is the "Hunter" npc?
No ministrider for you!
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sat Sep 16, 2006 5:03 pm
Since Valve arnt going to release the ministrider code, we will probably have to code that one ourselves when episode 2 comes out.
Our hunter will get a name change. I originally wanted to call it the defender based off Iron Helix.
Sam!00!
npc_combine_s
Posts: 399 Joined: Sat Jul 15, 2006 7:46 pm
Location: England
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by Sam!00! » Sat Sep 16, 2006 6:25 pm
Askaris wrote: destu wrote: [JSC]Steve wrote: The hornet gun looks nice.
What is the "Hunter" npc?
No ministrider for you!
:nosourcefu:
Sonic
Former Developer
Posts: 533 Joined: Mon May 29, 2006 6:45 pm
Location: Mobius
Contact:
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by Sonic » Sat Sep 16, 2006 10:22 pm
wow this thread is getting soo many views ! just look at that count! phew! haha
[JSC]Steve
npc_metropolice
Posts: 263 Joined: Sun Jul 16, 2006 6:37 am
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by [JSC]Steve » Sun Sep 17, 2006 12:06 am
Just wait for Episode Two for the Ministrider..also once that is out the strider buster could be implemented as well...
Here's a thought... would it be possible to code it so the new vehicle can pick up players as passengers and not just NPCs? I understand that is no easy task but think of the interesting gameplay it could offer...
Looking too far into the future here.. How big will that "Hunter" npc be? Small like a scanner or big like a gunship?
fonkymaster
Vertex
Posts: 5 Joined: Wed Sep 27, 2006 11:51 pm
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by fonkymaster » Wed Sep 27, 2006 11:54 pm
How do i spawn half of that stuff cause i spell it right and it wont spawn.....why?????
If you are reading this....your gay.
1/4 Life
Polygon
Posts: 53 Joined: Mon Oct 02, 2006 5:25 pm
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by 1/4 Life » Mon Oct 16, 2006 5:57 am
Forgot an NPC