Media Gallery, Obsidian Material Only.
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
Post
by Shana » Sun Oct 21, 2007 10:03 am
Yay, a flyable helicopter
Weeeeeeee
OH SHI-
(the map in the background is a upcoming map with lots of vehicle action in an veeeeeeery early stage)
sgae
FUCK ALL
Posts: 457 Joined: Wed Jan 17, 2007 7:15 pm
Post
by sgae » Sun Oct 21, 2007 6:57 pm
OMG! i want that, i want that
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sun Oct 21, 2007 7:01 pm
motherfraking win.
Steve
npc_strider
Posts: 614 Joined: Thu Dec 28, 2006 7:42 pm
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by Steve » Sun Oct 21, 2007 7:09 pm
any ETA for 1.3?
Don't say when it's done...no shit.
Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Sun Oct 21, 2007 7:10 pm
The chopper needs the real helicopter gun sound though, not the APC one.
ViralHatred
npc_metropolice
Posts: 219 Joined: Wed Apr 04, 2007 6:52 pm
Location: Milton Keynes, United Kingdom
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Post
by ViralHatred » Sun Oct 21, 2007 8:47 pm
Why not give it the airboat gun one? they are the same afterall.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sun Oct 21, 2007 10:13 pm
Cause the airboat gun is from the chopper, not the opposite.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sun Oct 21, 2007 11:30 pm
agreed, it does need the better gunfire, the one where it makes the warning sound then bursts right.
Steve
npc_strider
Posts: 614 Joined: Thu Dec 28, 2006 7:42 pm
Post
by Steve » Sun Oct 21, 2007 11:56 pm
Precisely.
Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Mon Oct 22, 2007 3:37 pm
Do the SM vehicles have health points just like in the mod?
I say you should remove that feature, and let the drivers take the damage points instead, since this mod is about player vs npcs.
I also beleive theres a bug when the apc explodes while a player is in, it used to crash whole servers.
Gandorques Hikla
Entity Master
Posts: 360 Joined: Tue Oct 03, 2006 7:50 pm
Location: Mannheim, Germany
Post
by Gandorques Hikla » Mon Oct 22, 2007 4:12 pm
Fire_cube wrote: Do the SM vehicles have health points just like in the mod?
I say you should remove that feature, and let the drivers take the damage points instead, since this mod is about player vs npcs.
Why not include a "Damage Pilot Only" option, so the mapper can choose if he wants the SM Vehicle to be destroyed without getting the Player hurt or not.
A destroyable Buggy and Airboat would be a nice feature too. xD
Don´t feed the Graphic Whores!
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Mon Oct 22, 2007 4:15 pm
Nooooooo.
On option/flag only, overwrititing HL2 features (indestructible vehicles) is an ugly thing.
Synergy customized way too much their mod, and the HL2 feeling hardly remains.
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
Post
by Shana » Mon Oct 22, 2007 10:43 pm
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Mon Oct 22, 2007 11:04 pm
needs more jalopy
sgae
FUCK ALL
Posts: 457 Joined: Wed Jan 17, 2007 7:15 pm
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by sgae » Mon Oct 22, 2007 11:40 pm
needs ep2 vahicles