"May i borrow your ear-piece? This is scout, rainbows make me cry!"Axel_m3sh wrote:OH MY GOD IT'S A fraking RAINBOW!!!!!!!!
seriously, that looks epic
Random OC screenshots
Ah yes, my Obsidian antics of recent.
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
By fug4life at 2009-12-03
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Yeah, I was thinking of giving to mappers though some are difficult to distinguish at a distance, so I need to fix a couple.
Some I use, others I sort of made for future use and some are just as a joke. I tend to do stuff in PSP when my gf is hogging the internet.
The one you asked about is the 'passion_waypoint'
By fug4life at 2009-12-08
Here's another...
By fug4life at 2009-12-08
Some I use, others I sort of made for future use and some are just as a joke. I tend to do stuff in PSP when my gf is hogging the internet.
The one you asked about is the 'passion_waypoint'
By fug4life at 2009-12-08
Here's another...
By fug4life at 2009-12-08
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Do want!Tysn wrote:
A small breakable physics prop model I made for the flares. Basically it lets you pick up and move them around without having to set the flare off right away.
Also may I ask how the flares are placed inside?
In dod:s there are lots of hollow ammo crates that when bounced around or crowbarred the lid will come of, I was trying at the weekend to get weapons inside, though each attempt the crate either dissapeared or the crate shifted on spawn and the weapon would lay on the floor next to it.
Any tips?
And as for the waypoints
The top right started of as a coloured version of Tysn's new ammo waypoint, but in the end I redesigned the whole thing, but stupidly I added text to it, when I should of just concentrated on the image.
Bottom right is an eygiptian eye symbol.
The identical hacks is a mistake I was meant to use the other version of a hack icon I have, I'll show some close ups later.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
The actual flares are in a template, and an entity maker is parented to the box to be spawned when it is broken. However it is not as simple as simply using the "OnBreak" output, because the maker is a child of the box it will be deleted when it is broken due to automatic removal of hierarchy entities.
So instead, the box is a prop_physics_override set to have a huge amount of health, like 1000. Then the outputs are "OnTakeDamage" to clear the parent of the maker, and then in a 0.05 second delay spawn the flare and break the box.
Kinda a clunky way to do it but it works ok and looks nice. Since flares are simple prop_physics with all of the special data coming from the model, I was hoping at first to have it set in the .qc to spawn them directly. But it appears that you can only spawn special "gib" models which have a fadetime (unless someone can correct me?)
So instead, the box is a prop_physics_override set to have a huge amount of health, like 1000. Then the outputs are "OnTakeDamage" to clear the parent of the maker, and then in a 0.05 second delay spawn the flare and break the box.
Kinda a clunky way to do it but it works ok and looks nice. Since flares are simple prop_physics with all of the special data coming from the model, I was hoping at first to have it set in the .qc to spawn them directly. But it appears that you can only spawn special "gib" models which have a fadetime (unless someone can correct me?)