Media Gallery, Obsidian Material Only.
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Sun Dec 31, 2006 8:36 pm
My new map oc_inc will be using these in quite a kick awesome way.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Mon Jan 01, 2007 3:38 am
I seriously want to see some combine vs HECU guys action from a monitor or something so we can enjoy the whole thing
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Mon Jan 01, 2007 3:46 am
We are going to fix several things with the assassins in the little hotfix comming up.
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Mon Jan 01, 2007 10:06 am
well they seem pretty cool at the moment, they like like to chuck a nade or two, I din't edit them much I just gave them long vis /shoot ability and placed a load of ground and air nodes, they do jump from place to place I had one make a leap through the centre of my pile of rubble that was on fire (that was cool). cloaking is sweet, what I really want to see is them do cartwheel kicks in the air and bounce of the walls and stuff, my memory of how they were in h-l1 is well a little thin. but still goodjob i am loving them at the moment.
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Mon Jan 01, 2007 10:14 pm
ohh they do forward flips
nice
Heckler Stev
Polygon
Posts: 22 Joined: Fri Dec 22, 2006 8:09 pm
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by Heckler Stev » Tue Jan 02, 2007 1:38 am
My assasin is missing materials for the gun and grenade
Mustang
npc_combinegunship
Posts: 795 Joined: Thu Jul 27, 2006 2:33 am
Location: witty phrase here
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by Mustang » Tue Jan 02, 2007 2:25 am
Mount HL:S
Hyperjag3 wrote: God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote: Your account and IP are banned for life, goodbye.
Heckler Stev
Polygon
Posts: 22 Joined: Fri Dec 22, 2006 8:09 pm
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by Heckler Stev » Tue Jan 02, 2007 2:58 am
All my addcontent.txt files disappeared from all of my mods... And I can't find a picture to rewrite them.
Tuskin
prop_physics
Posts: 125 Joined: Sun Jul 23, 2006 5:28 pm
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by Tuskin » Tue Jan 02, 2007 7:03 pm
Need more assassin Pix plx thx. So What weapons can the Assassin use? or does it come with its own weapon.
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Tue Jan 02, 2007 7:26 pm
That weapon is uses is just a scilenced pistol.
Steve
npc_strider
Posts: 614 Joined: Thu Dec 28, 2006 7:42 pm
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by Steve » Tue Jan 16, 2007 1:30 am
just go to stadium and spawn one side full of combines, the other side of Hgrunts, and watch the battle unfold.
P.S. The hgrunts won. Humanity ftw.
Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
Miroku
Polygon
Posts: 58 Joined: Fri Jan 05, 2007 3:54 am
Location: Hiding in the Matrix... which number am I? (Say 2)
Contact:
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by Miroku » Tue Jan 16, 2007 4:21 am
Humanity rapes The Mighty Combine.
Half-Life 2 is proof of that.
...Well, not really. Freeman isn't human, is he?
But nice Assassin nonetheless
Vaun
COMBINE PLAYERMODEL PACK
Posts: 128 Joined: Tue Jul 29, 2008 1:52 am
Location: A place darker than hell
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by Vaun » Thu Jul 31, 2008 2:45 am
Gordon is human... hes just mute, and overly violent, and proficient with weapons... and has n epic win suit with electric nanofibers... remind me exactly why the hev suit has a weapon management system...
Anyway if you want to replicate the 7 Hours War: 5 striders, 3 gunships, several hunder hgrunts.
A bullet sounds the same in every language.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
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by Hell-met » Thu Jul 31, 2008 3:41 am
Oh ok, thanks for the input.