Experiment: HL:S DM & DOD:S
Experiment: HL:S DM & DOD:S
Well I bought Day of Defeat Source and have been playing around with it and Halflife Source Death Match. Just experimenting with OC and content, see whats possible (that's not to say there aren't any hitches/bugs with this stuff). CounterStrike Source content seems more compatable.
As you can see some of the custom_weapons are proving difficult.
The weapon icon for the colt pistol is about the best solution for a placeholder, DOD:S weapon fonts are a mystery. It's crazy hud menus!
As you can see some of the custom_weapons are proving difficult.
The weapon icon for the colt pistol is about the best solution for a placeholder, DOD:S weapon fonts are a mystery. It's crazy hud menus!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Same, My first game and first kill was on Snark Pit.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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It's a scripted weapon.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
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Re: Experiment: HL:S DM & DOD:S
I tried to make DoD:S weapons some times agofug4life wrote: DOD:S weapon fonts are a mystery. It's crazy hud menus!
Hud sprites can work but is there a way to resize them without creating a new material?
I would be fun to see DoD:S mapadd and weapons but imo HL:S weapons are too close to the HL2 ones to make interesting custom weapons based on.
I'm back baby!
Well they look better than the place holder I just used. I'm not sure which file in the hud/sprites you used, but can they not be reduced in scale via a new vmt?
Only thing is the vmt is an extra file that'll need a home if people want to use.
(Edit: I know I'm not really helping awnser your question)
DOD:S is hugely out of the HL2 universe more so than CS:S.
But having said that I'm still toying with ideas for mapadds.
I have made a nice zombie senario as a mapadd for something else, but prehaps it might suit better in CS:S or DOD:S. I was thinking for now make this senario span all the DOD:S maps.
As for HL:S DM,
The scripted MP5 I was just playing around with.
I do like the idea of converting all the HL:S DM maps to like a 15 minute Team Deathmatch (random spawn hl2/oc weapons) for OC, I know it's co-op but I'd certainly like the choice.
Having said that I think Undertow (I think its the map with a water way and rail car). Would make some wired fun map. I just picture something like fixing the players to the cart or something and having them go round the track killing the npc's stationed around the map. I don't know just crazy ideas I have.
I just want to get more scripts / content out there so if people wish they have the option.
Only thing is the vmt is an extra file that'll need a home if people want to use.
(Edit: I know I'm not really helping awnser your question)
DOD:S is hugely out of the HL2 universe more so than CS:S.
But having said that I'm still toying with ideas for mapadds.
I have made a nice zombie senario as a mapadd for something else, but prehaps it might suit better in CS:S or DOD:S. I was thinking for now make this senario span all the DOD:S maps.
As for HL:S DM,
The scripted MP5 I was just playing around with.
I do like the idea of converting all the HL:S DM maps to like a 15 minute Team Deathmatch (random spawn hl2/oc weapons) for OC, I know it's co-op but I'd certainly like the choice.
Having said that I think Undertow (I think its the map with a water way and rail car). Would make some wired fun map. I just picture something like fixing the players to the cart or something and having them go round the track killing the npc's stationed around the map. I don't know just crazy ideas I have.
I just want to get more scripts / content out there so if people wish they have the option.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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http://developer.valvesoftware.com/wiki/%24basetexture
Additional parameters
$basetexturetransform <matrix>
Transforms the texture before use in the material. Requires DirectX 9.
The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
center defines the point of rotation. Only useful if rotate is being used.
scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
rotate rotates the texture anti-clockwise. Accepts any number, including negatives.
translate shifts the texture by the given number of heights/widths. '.5' will shift it half-way.
Note: All values must be included!
$basetextureoffset <normal>
To do: DX8 version of translate?
$basetexturescale <normal>
To do: DX8 version of scale?
I think that might just do it?
Additional parameters
$basetexturetransform <matrix>
Transforms the texture before use in the material. Requires DirectX 9.
The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
center defines the point of rotation. Only useful if rotate is being used.
scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
rotate rotates the texture anti-clockwise. Accepts any number, including negatives.
translate shifts the texture by the given number of heights/widths. '.5' will shift it half-way.
Note: All values must be included!
$basetextureoffset <normal>
To do: DX8 version of translate?
$basetexturescale <normal>
To do: DX8 version of scale?
I think that might just do it?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
It's worth a try
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Now on to the issue of the weapons mid torso?
How were the cs:s ones fixed may I ask I've forgotten was it info from SMOD or something that lead to them being fixed?
Any pointers?
I could probably whip up a half decent zombie mapadd for dod:s, I'd be even more inspired if i knew that we could get the weapons in scripted, looking & sounding right.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database