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Beta Testing Session (June 24, 2006) Request
Posted: Sat Jun 24, 2006 11:40 am
by skidz
Posted: Sat Jun 24, 2006 8:15 pm
by [JSC]megabyteman
Wow! These are amazing.
Posted: Sat Jun 24, 2006 8:17 pm
by Chandler
Freakin Awesome!
hey are you guys putting in the Egon Gun? or are you just leaving the gauss?
Posted: Sat Jun 24, 2006 9:15 pm
by Inflames007
Nice nice, but I would consider adding a blue dynamic light to the gunship..
Looks wierd in that pich black map.
Posted: Sun Jun 25, 2006 6:44 am
by skidz
Inflames007 wrote:Nice nice, but I would consider adding a blue dynamic light to the gunship..
Looks wierd in that pich black map.
Its not pitch black and I will probably do just that once the map is completed.
Posted: Sun Jun 25, 2006 7:40 pm
by Chandler
I know some people's PC's can't handle HDR, is there a chance to make a few HDR maps though?
Posted: Sun Jun 25, 2006 9:54 pm
by Hyperjag3
Chandler wrote:I know some people's PC's can't handle HDR, is there a chance to make a few HDR maps though?
Not until Valve gives us an update to the SDK codebase. We've been waiting since lost coast came out in October of last year.
Posted: Mon Jun 26, 2006 5:12 am
by Fire_cube
Looks incredible , and the best thing is that this mod will actually get released. Unlike an other one who entirely lost my freakin faith.
Cant wait.
Posted: Mon Jun 26, 2006 7:37 am
by skidz
Fire_cube wrote:Looks incredible , and the best thing is that this mod will actually get released. Unlike an other one who entirely lost my freakin faith.
Cant wait.
I wouldnt mind knowing this mystery mod
Posted: Mon Jun 26, 2006 7:44 am
by Power-Mad
What about the egon gun, is it gonna be in?
Posted: Mon Jun 26, 2006 9:17 am
by Fire_cube
Hey , by the way , are you planning on making hl2sp campaign playable with friends ?
And what about episode 1 ?
Meh that would be too complicated for the one player sequences such as the intro and the van
That would be kickass , and would probably attract lots of awards from moddb
Posted: Mon Jun 26, 2006 9:28 am
by Hyperjag3
We're doing our best to make the single player campaign compatable with Obsidian, but some maps are impossible to play with more than one player (the citadel maps with the prisoner pods, for example). There are also many invisible walls that close immediately after one player goes through a trigger, along with areaportals and other obstacles. So certain sections of the game will work, while others would need a complete redesign to support more than one player. As for Episode one, that is even less likely, as Alyx can only follow one player, and there are many sequences designed for only one player.
Posted: Mon Jun 26, 2006 4:51 pm
by skidz
Hyperjag3 wrote:We're doing our best to make the single player campaign compatable with Obsidian, but some maps are impossible to play with more than one player (the citadel maps with the prisoner pods, for example). There are also many invisible walls that close immediately after one player goes through a trigger, along with areaportals and other obstacles. So certain sections of the game will work, while others would need a complete redesign to support more than one player. As for Episode one, that is even less likely, as Alyx can only follow one player, and there are many sequences designed for only one player.
Hit right on the nail.
But dont fear people, there is a lot of gameplay in the maps that do work well with obsidian. I would also consider having lost coast ported.
On another note, awhile back we got permission to re-release metastasis for obsidian. This is something to expect later as a forum release.
Posted: Mon Jun 26, 2006 7:35 pm
by Inflames007
Maybe you could talk with Adam Foster, minerva co-op would be nice for your resume...
Posted: Mon Jun 26, 2006 9:32 pm
by Fire_cube
Hyperjag3 wrote:As for Episode one, that is even less likely, as Alyx can only follow one player, and there are many sequences designed for only one player.
Thanks for the reply.
But would a 2 players co-op version be possible ? I mean i dont want do the whole thing with 12 players awaiting behind me while gravgunning every single physics entity in the map. Could one of the two players be randomly chosen as the main !player or something ? I understand that this would take alot of work and time though , so i dont want to sound annoying with these suggestions.
Minerva co-op sounds great too.