Just codes for you versions of maps that I consider the best
oc_#Name#_v1a
oc_#Name#_v1b
oc_#Name#_v1c
oc_#Name#_v1d
oc_#Name#_v1e
oc_#Name#_v2a
etc etc etc
oc can be replaced with TG for Team Game, which is good for oc_Seamus
V Can be replaced with b for beta, with most maps start on.
Codes for your maps
- ViralHatred
- npc_metropolice
- Posts: 219
- Joined: Wed Apr 04, 2007 6:52 pm
- Location: Milton Keynes, United Kingdom
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Thats how i doo it:
For the beta versions:
oc_mapname_beta1
oc_mapname_beta2
etc.
For the final just:
oc_mapname
And if i release a new version after the final version, for what ever reason, i name them:
oc_mapname_v2
oc_mapname_v3
etc.
And map renaming isnt a good idea, because then you break the cubemaps, if you want to rename your map, you have to recompile it with the new name.
For the beta versions:
oc_mapname_beta1
oc_mapname_beta2
etc.
For the final just:
oc_mapname
And if i release a new version after the final version, for what ever reason, i name them:
oc_mapname_v2
oc_mapname_v3
etc.
And map renaming isnt a good idea, because then you break the cubemaps, if you want to rename your map, you have to recompile it with the new name.