Discuss Certain Aspects of Mapping, Modeling, and Coding.
[GU]General Master
prop_static
Posts: 73 Joined: Fri Aug 18, 2006 7:02 pm
Post
by [GU]General Master » Fri Aug 18, 2006 7:10 pm
I thought I would suggest that you guys add a prison Zombine to OC. This would give fighting the zombines a little variety. And maybe you could script them to use shotguns or something. Now you could make your own or you could ask this guy if you could use his. It is pretty good. Here is link to the thread with the prison zombine. Also in the thread is a stealth zombine. Might be something else to add.
http://forums.facepunchstudios.com/show ... p?t=186697
Whats with all the Star Trek Avatars.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Fri Aug 18, 2006 7:17 pm
Lol. And an elite zombine!
Kinhoshi
npc_combine_s
Posts: 333 Joined: Tue Aug 08, 2006 7:10 pm
Location: Florida, USA
Post
by Kinhoshi » Fri Aug 18, 2006 8:35 pm
Yay, prison break maps! Or am I wrong? >_>
[GU]General Master
prop_static
Posts: 73 Joined: Fri Aug 18, 2006 7:02 pm
Post
by [GU]General Master » Fri Aug 18, 2006 9:00 pm
Well it would be nice to have on a prison break map. So I hope it gets into OC.
Whats with all the Star Trek Avatars.
Kinhoshi
npc_combine_s
Posts: 333 Joined: Tue Aug 08, 2006 7:10 pm
Location: Florida, USA
Post
by Kinhoshi » Fri Aug 18, 2006 10:34 pm
Me too. Prison break stuff was always fun. (In games and such. XD)
Tofu
prop_static
Posts: 80 Joined: Thu Aug 10, 2006 1:31 pm
Post
by Tofu » Fri Aug 18, 2006 10:36 pm
Can't mappers just replace the zombine skin in their own maps? Seems daft to include the same enemy in the mod only with a different skin.
Kinhoshi
npc_combine_s
Posts: 333 Joined: Tue Aug 08, 2006 7:10 pm
Location: Florida, USA
Post
by Kinhoshi » Fri Aug 18, 2006 10:37 pm
I believe they can.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Fri Aug 18, 2006 11:00 pm
Kinhoshi wrote: I believe they can.
We can even change the whole model if we have one with the same animations and such.
[GU]General Master
prop_static
Posts: 73 Joined: Fri Aug 18, 2006 7:02 pm
Post
by [GU]General Master » Sat Aug 19, 2006 1:35 am
Yes but it would be nice if we could have multiple types of zombines.
Whats with all the Star Trek Avatars.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sat Aug 19, 2006 1:48 am
Not at all.
Model replacement feature is there just for this kind of stupid idea.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Sat Aug 19, 2006 3:08 am
Fire_cube wrote: Not at all.
Model replacement feature is there just for this kind of stupid idea.
Customization! That's the word everybody wants! It's good for the mod! I use it! Everybody uses it! Variety! That's the point!
[GU]General Master
prop_static
Posts: 73 Joined: Fri Aug 18, 2006 7:02 pm
Post
by [GU]General Master » Sat Aug 19, 2006 4:45 am
Well I don't mean replace it. I mean have it as an additional model and maybe have its own scripting. So you might find yourself being attacked by a regular zombine and a prison zombine. Maybe more if more models are made.
Whats with all the Star Trek Avatars.
Barnz
npc_hunter
Posts: 509 Joined: Mon Jun 12, 2006 12:28 am
Location: c1a2a
Contact:
Post
by Barnz » Sun Aug 20, 2006 2:31 am
Fire_cube wrote: Not at all.
Model replacement feature is there just for this kind of stupid idea.
What a fool.