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Model request/advice

Posted: Fri Oct 06, 2006 6:35 pm
by unconnected
In the off chance someone reads this and knows of a decent model of a portable generator, could they point me in the right direction?

Similar to this:

Image

I apologise for being dumb if one turns up within the HL2 .gcf

Posted: Fri Oct 06, 2006 11:13 pm
by Hickadam
As far as I know, there is no generator in the source engine to date.


But, if you're feeling saucy, you can try something that has gotten me out of a jam or two.

Make a cycler entity, and then start looking for "parts" of the generator. A gas can, a frame, a small motor, junkyard stuff, parent it all to 1 part or a func_Physbox, and then run your level.

It will look unique, albeit a bit crappy, but then you don't need 3rd party models!

Posted: Sat Oct 07, 2006 1:23 am
by unconnected
Hickadam wrote:As far as I know, there is no generator in the source engine to date.


But, if you're feeling saucy, you can try something that has gotten me out of a jam or two.

Make a cycler entity, and then start looking for "parts" of the generator. A gas can, a frame, a small motor, junkyard stuff, parent it all to 1 part or a func_Physbox, and then run your level.

It will look unique, albeit a bit crappy, but then you don't need 3rd party models!
Nice idea, I appreciate it :)

I'll give it a go and post a screenshot when its finished (it's gonna be in the dark so it shouldn't matter too much).

Posted: Sat Oct 07, 2006 5:56 am
by 1/4 Life
Theres a Generator in Goldeneye Source.

Posted: Sat Oct 07, 2006 6:44 am
by skidz
I could model that, but texturing is a different story.

Posted: Sat Oct 07, 2006 11:15 am
by Gurluas
there is a factory machine in css... its sort of a generator