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OC_WGH playability

Posted: Sat Oct 07, 2006 8:26 am
by ElAnciano
On the final screen only one bazooka is available. Once taken, no new ones spawn for other players, or you when you respawn. Impulse 101 takes care if this problem if you happen to have privs! :)

El Anciano

Re: OC_WGH playability

Posted: Sat Oct 07, 2006 7:23 pm
by The fox
Ok that settles it. Im gonna hunt down the cause of this problem and fix it. Its quite odd since i never saw it while i played. It will be fixed in the next OC patch.

Posted: Sun Oct 08, 2006 6:03 am
by ElAnciano
Sorry, I didn't know I was picking on a sore spot. :)

El Anciano

Posted: Sun Oct 08, 2006 6:17 am
by unconnected
Try raising the weapon_rpg entity slightly - as you can see from this screenshot it's intersecting with that prop_physics table model.

Image

This might be causing issues with its respawning, similar to how item_item_crates are alpha blended before they spawn in if something is blocking it.

Or just delete the table?

Posted: Fri Dec 15, 2006 2:41 pm
by larz
this was the 1st OC map i ever played on and it still had the problem of no RPG :(

Posted: Fri Dec 15, 2006 2:43 pm
by unconnected
Is Foxy boy still here?

Posted: Fri Dec 15, 2006 7:24 pm
by larz
unconnected wrote:Is Foxy boy still here?
hell if i know, ive only played 20 minutes of OC ever :lol:

Posted: Fri Dec 15, 2006 7:51 pm
by Power-Mad
If fox is gone, mind handing me a VMF to fix this? He'll still get full credit, I just can't stand the 2 simple bugs in this!

Posted: Fri Dec 15, 2006 9:09 pm
by unconnected
Best of asking Skidz for this. I got my vmf from a good old fashioned decompile, but I did that about 2 months ago - I'm pretty sure Foxy has done more to the map since then, so maybe Skidz has a newer bsp/vmf.