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[SourceMod] Obsidian Conflict Extension

Posted: Wed Sep 10, 2008 4:48 pm
by Neico
*cough* was a bit lazy about it but now here it is:

Our "Offical" Extension to give SourceMod Coders some Access to the Obsidian Features (it don't have many, but you can request some here ;) )

you can always get Up2Date Versions of it on: http://svn.neic0.de/oc/branches/sourcemod/

user: anonsvn
pass: anonsvn

for those who want to get that file in an archive file without the need to use SVN: http://neic0.de/obsidian/ (the SourceMod .tar.gz, my server don't support zip or rar :( )

Note: More infos about what functions are available and how they work see this wiki page: <ToDo>

Posted: Thu Sep 11, 2008 2:04 pm
by fug4life
Sounds cool.

The two features are very handy. If I think of anything I'll let you know...

Posted: Fri Sep 12, 2008 6:00 pm
by sisko59
Cool. I always use the last version.

But don't download:
"No repository found in 'svn://neic0.de/branches/sourcemod/' :cry:

Posted: Fri Sep 12, 2008 8:12 pm
by Neico
whoops... forgot the /oc

Posted: Mon Sep 22, 2008 12:06 pm
by sisko59
It's fabulous, the menus are directly in game!!

Good job!

Posted: Tue Oct 07, 2008 2:12 am
by Neico
hmm i tought of something...

would you guys have something against the idea to let the Devs which are added in the Mod (currently Skidz Hyperjag3 Neico W0rf0x and Tysn (the rest of the OC Team didn't asked for it yet)) to get special rights via this extension?

also the next version of it will have some little changes, i will make an wiki page for it to make it easier :O

Posted: Thu Oct 09, 2008 5:53 am
by Neico
i guess i'l annouce here that i just made an obsidian plugin which creates a new admin command:

sm_playervote <Question>

i got the idea today at oc_harvest i just wondered: "sm_vote is good ok but it doesn't support more then 5 awnsers neighter direct client name support"

so i made it, it will set the Menu Title from the argument and show you a list of players you can vote for

now you can for example do: "Who should take care of the Money?"

i will add it to the svn once i added the function with the Developers to the DLL since no one seems to be bothered by that... (maybe not i don't feel like touching the oc src right now maybe when i get my Mount System fixed up)

if you have other suggestions just ask, because when i upload it i probably won't work at it for a while...

Posted: Thu Oct 09, 2008 6:10 am
by DaMaN
Sounds cool!

Posted: Thu Oct 16, 2008 4:10 am
by Neico
updated svn :O

Edit: since my server is down once again here a temp link: http://yet-another-server.com/oc/

Posted: Fri Mar 13, 2009 2:46 am
by larz
neat. maybe i can get it to work with mah servers again.

Posted: Fri Mar 13, 2009 3:41 pm
by Neico
it does work with SourceMod 1.2 but i need to remake it since alot changed in their api :/ i just need to get some time for it (i also have fixed gamedata files for 1.2 if you need them)

Posted: Sat Apr 18, 2009 9:15 pm
by Dimaxa
Neico wrote:it does work with SourceMod 1.2 but i need to remake it since alot changed in their api :/ i just need to get some time for it (i also have fixed gamedata files for 1.2 if you need them)
can you share this gamedata files for sourcemod 1.2?

Posted: Mon Jun 29, 2009 3:29 pm
by DNsatan
can you plz reupload the files I don't have a svn program and can't find file to download
or give a list of the files so I can get them from http://yet-another-server.com/oc/

Posted: Sat Sep 26, 2009 12:33 am
by MAX656
How you install plugins? sorry i am new to plugins.

Posted: Sat Sep 26, 2009 1:30 am
by Neico
basically you download the sp file and put it into the sourcemod scripting folder and then run the compile.bat, it throws the plugin then compiled in the folder compiled as .smx move that one into the plugins folder and load it via "rcon sm plugins load <plugin>" or just change the map

extensions such as dlls or sos will be handled differently