Taggart's Human Grunt Player Models [UPDATED 22/10/2013]

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Taggart's Human Grunt Player Models [UPDATED 22/10/2013]

Post by Taggart »

So, I finished these guys.

before you go all "oh well there's already x amounts of HECU player models", I'll note that these guys are different.

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[thumbnail]http://cloud-2.steampowered.com/ugc/864 ... E019252FD/[/thumbnail]

They have all 9 male citizen heads with new facemaps by -Rusty-, and each has headgear bodygroups - Standard helmet, Helmet with goggles, Helmet wearing goggles, Beret(some have BLACK Berets) and nothing. Please note that you'll need cheats to change the bodygroups until a bodygroup changer is implemented.

As of 22/10/2013, it also includes the HECU Commander, who has bodygroups for his beret, the Black & White Gasmask Grunts, and the Black & White Medics.

INGAME -
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CREDITS -

Taggart - Hacking, compiling
-Rusty- - facemaps
Romka - original HGrunt models
Valve - original citizen faces and textures
Nirrti - model and texture for Medic helmet band

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Download NPC Models(requires player pack for textures)

yes, I know the player icons are a bit shit. I'll fix them soon, maybe.
Last edited by Taggart on Wed Oct 23, 2013 11:03 pm, edited 4 times in total.
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by Keychain »

Good, very good. These will come in handy as NPC's.
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by xenoaisam »

those soldier face looks very kind....
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by MaestraFénix »

Lol, Taggart is here too?!

Man, thanks. These new re-designs are perfect for my proyect.
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by fug4life »

Thanks Taggart, good work!

Installing the player models, grunts are my fav! I have a use for the NPCs in one of my maps.
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by Lt_Commander »

Looks good to me, Taggart.
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by Rukifellth »

Great for use on levels that could be based on Half Life 1. :)

(wish I had HL Source. TT___TT)
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by MaestraFénix »

Rukifellth wrote:Great for use on levels that could be based on Half Life 1. :)

(wish I had HL Source. TT___TT)
But can still making maps themed in HL, remember.
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by Martha »

HELP!

They all have helmets, there is no beret model.

Wait, WTF, bodygroups?
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Re: Taggart's Human Grunt Player Models (and NPCs)

Post by Taggart »

Today marks the first update (out of quite a few) to these guys. It isn't the biggest, but I'm sure it'll please those of us waiting for it.

NEW STUFF IN THIS UPDATE:

-All 9 males have had their helmets updated. They are now the same size, and all have Cateye bands.
-Male_06 has been given a red beret (reasons below).
-Gasmask Grunt recompiles added.
-HECU Commander added. As he is based on Male_06, he has taken on the Black Beret, while 06 has returned to the original red.
-Medics added.

Player icons were not updated, and new ones haven't been added for the new models yet. If anyone wants to make them before I do, you're welcome to.

No images of the cateye bands because they aren't that big a deal, but here's a pic of the five new guys:

[thumbnail]http://cloud-2.steampowered.com/ugc/864 ... E019252FD/[/thumbnail]

As of this post, the links in the OP have been updated to the latest versions. Go have fun shooting people as/shooting HECU Grunts!

Also, once again, mad props to -Rusty-, who made the Black medic's facemap on incredibly short notice (and has done the rest anyway).

Oh I forgot Nirrti in the credits too: he modeled and textured the medic's helmet band.
Last edited by Taggart on Wed Oct 23, 2013 12:33 am, edited 1 time in total.
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Re: Taggart's Human Grunt Player Models [UPDATED 22/10/2013]

Post by MaestraFénix »

I'll add those to the complete pack when I meet again with Raiden.
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Re: Taggart's Human Grunt Player Models [UPDATED 22/10/2013]

Post by Crungy »

Why did you make it private? if you didn't, can you get us the new link in case you moved it?
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