Maestro_Fénix_playermodels_pack (FINAL)(Now in addon format)

Obsidian Conflict Playermodels go here.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by Rukifellth »

Put together texture images into one larger image, and try to wrap that texture correctly into the model... I don't know modelling, so I don't really know. :S
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Rukifellth wrote:Put together texture images into one larger image, and try to wrap that texture correctly into the model... I don't know modelling, so I don't really know. :S
I had thank that, but i can't see textures in my editor (i dunno why, the option called "activate all maps" don't exist).
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Woah, near to 72h of delay!!!

Ok. I did that thing that said me XenoAisam. It work, but i had weird anims (problem with skeleton), so i´ll need to re-rigging the model.

And yes, i didn´t make yet the Drill sargeant, fug.


Hope that i can do all the Wednesday.

(And remains two models to do :occrash: ).
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Ok, ignorating the Adrian Shepard model, the models of the pack are ready to be released.

And this will be yours, Fug:

Image

I can´t fix the "invisible hands" that hold in this case the shotgun, and the model is very low-res, but here are your Drill model.

Now, while i searching a fix for the Adrian model, i´ll try if i can put jigglebones on Kit Ballard model (the catgirl from Blade Kitten).
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by fug4life »

O shiii, well he came out better than I expected, though the golden belt buckle just makes me laugh. Thanks I really appreciate it, this'll be my new player model that I use.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

fug4life wrote:O shiii, well he came out better than I expected, though the golden belt buckle just makes me laugh. Thanks I really appreciate it, this'll be my new player model that I use.
Yes, it was very hard to ragdoll it, because it have a few poligons, and the golden belt couldn´t be fixed to the pelvis, so you will see that it moves freely.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

24h

3 of the models have a strange bug: When you die, the ragdoll get riggid (but it moves a bit when touches the floor or an another object). I don´t know why this happen. All is correct. Probably i left it (don´t affect so much to the gameplay or visually).

Tomorrow i´ll start experimenting with Kit Ballard.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by xenoaisam »

hiyaaa~ dont use default hl2 physic .mdl! create your own! in mariokart tutorial had teach on how to created one...

you can look at hl2 model viewer to see if the ragdoll will works fine or no~
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

xenoaisam wrote:hiyaaa~ dont use default hl2 physic .mdl! create your own! in mariokart tutorial had teach on how to created one...

you can look at hl2 model viewer to see if the ragdoll will works fine or no~
I did that, but gives the same result. I don´t know why this happen...

Changing the talk theme, i search someone to compile this code: .The code is for create a decompiler that can decompile a model with jigglebones.

In my computer don´t have Linux, and Notepad++ don´t have a compiler. Someone can help to the comunnity?

+info: http://www.facepunch.com/threads/561952 ... decompiler
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by xenoaisam »

heya... i'm already use jiggle bone for long time... why not just asking me on how to do it ~_~
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Maestro Fénix wrote:24h

3 of the models have a strange bug: When you die, the ragdoll get riggid (but it moves a bit when touches the floor or an another object). I don´t know why this happen. All is correct. Probably i left it (don´t affect so much to the gameplay or visually).

Tomorrow i´ll start experimenting with Kit Ballard.

Fixed thanks to the help of XenoAisam, and added an improvement to some models to look better.

Kit Ballard must be boried of waiting...
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Well, lot´s of changes have been made from last time. The only thing that makes that V3 get delay is the Kit Ballard model.

With the incredible help of XenoAisam, the errors in their skeleton have been fixed, and now is ragdolled and jiggleboned (but i still working in their tail):

Some bugs that you can see in the video now are fixed.


[BBvideo 425,350][/BBvideo]

But the principal problem is their missing eyes texture. I used QC Eyes to fix it, but nothing, it puts the "eyeball" texture, looking the eyes grey.

So, someone have any idea, please?

EDIT: Unchecking "Clamp T" and "Clamp S" in VTFEdit, save it as a new file and replacing the olders i just can made appear the pupil textures in the eyes (and i think that now the eyes moves), but, well, a image is better than 1000 words:

Image

EDIT2: If i change the base texture of the eyeball for the pupil texture, obiously works, but don´t move.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by xenoaisam »

in qc eyes, look at options --> pick advance control and then you can resize the iris into more bigger... for anime eyes, its shoulde be value 1.00 and upper
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

I put 5 to see like the original model. But the eyes don´t see to the same site. I´m using the "$attachment" to try fix them, but i missing terrible.

Also, the eyes are grey with the iris texture, and not white with the iris.

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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by Keychain »

I can't stop laughing at that.
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