A Ranger PlayerModel, Now in new Add-On format!

Obsidian Conflict Playermodels go here.

What else should I convert this model for

A Optional Citizen, would only be usable through mapping or MapAdds.
4
15%
A Combine Soldier, could be usable as a replacement or through mapping/a MapAdd
4
15%
Both a Combine Soldier and Citizen
16
59%
Nether, I won't use it.
3
11%
 
Total votes: 27

Gary
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A Ranger PlayerModel, Now in new Add-On format!

Post by Gary »

I converted GMOD playermodel into a O.C. one a while back, people liked it, so I will release it. I recommend someone re-upload it to a better host, unless they want the file gone for ever after a few weeks or when ever the host throws it away. Well, have fun.

Now in add-on format!

Image
Image

Download 6.9 MB(Reuploaded by lwhyl Infiltrator)



Enjoy.
Last edited by Gary on Mon Jul 12, 2010 7:54 am, edited 6 times in total.
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Post by Datastream »

Great model! You know, this model business seems fun. I might start doing it too. :P
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Post by fug4life »

Holy shit 10 something for textures? They probably need to be re-saved as compressed textures.

w/e got my download.

Also ya, both, though combine with their damn squad voices can be annoying. I had to use a ton of ambient generics to get round this in my dod:s mapadd and itw as tricky. Though I guess I could of made a custom soundscriptm for the npc.

When I next update my model packs, player and npc I'll add to the relevant pack.
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Post by Fire Sniper »

:D sweet so awesome hehe
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Post by Fire Sniper »

Hmmm not a real big problem but the picture in the models isn't in the box its outside of it
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Post by Gary »

Fire Sniper wrote:Hmmm not a real big problem but the picture in the models isn't in the box its outside of it
Yeah, I couldn't seem to fix this. If anyone has any idea how, please, tell me.


And thanks for all your guy's input, there will also be a combine and citizen version soon. Though because I don't want to re-upload 10mbs' again, this playermodel will just be a requirement.

Hope you all enjoy.
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Post by fug4life »

when you crop your picture to focus on the part of the model you want, crop by 200 height by 256 width. So once you've deleted all unwanted parts of the image, you should then select the part you want to keep and copy it and then paste onto a new blank raster image that is 256x256.
You paste it as a free selection, and move it to the top left hand corner as much as possible. then accept the paste.
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Post by Fire Sniper »

Back again with another one the models doing the pink and black checker board thing everythings in the right place don't know whats up
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Post by Gary »

Opps, that is why it messed up, that what I get for skipping through your tutorial... I just saw "256 by 256" and went along with that.
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Post by fug4life »

Fire Sniper wrote:Back again with another one the models doing the pink and black checker board thing everythings in the right place don't know whats up
Sounds like vmt paths are either mixed up inside the .vmt or the model path is incorrect in the .qc file.
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Post by Gary »

Does anyone else have this problem, so I can verify that it's just him?
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Post by fug4life »

Bare with me, I'm off to walk my dogs, I'll let you know within one hour (havent downloaded installed yet).
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Post by fug4life »

So,

The model materials you've located here:
materials\models\CODMW2\rangers

Should really to keep things tidy be here:
materials\models\player\CODMW2\rangers

But thats not the real trouble, the trouble is in some of the .vmt files you've used a mixture of both the paths that I've written above.

e.g

Code: Select all

"$basetexture" "models\CODMW2\rangers\back"
"$bumpmap" "models\CODMW2/rangers\back_norm"
"$phongexponenttexture" "models\player/rangers\back_exp"
I would suggest you change the directory to materials\models\player\...
And fix all the vmts to suit.
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Post by Fire Sniper »

Yea to materials thing I saw that and put it in player but it didn't fix it so me I would say its the second thing ill try that
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Post by fug4life »

depends on where he specified the model to look for materials in the models .qc file. Then the path and vmts should be adjusted to match that.
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