A Ranger PlayerModel, Now in new Add-On format!
A Ranger PlayerModel, Now in new Add-On format!
I converted GMOD playermodel into a O.C. one a while back, people liked it, so I will release it. I recommend someone re-upload it to a better host, unless they want the file gone for ever after a few weeks or when ever the host throws it away. Well, have fun.
Now in add-on format!
Download 6.9 MB(Reuploaded by lwhyl Infiltrator)
Enjoy.
Now in add-on format!
Download 6.9 MB(Reuploaded by lwhyl Infiltrator)
Enjoy.
Last edited by Gary on Mon Jul 12, 2010 7:54 am, edited 6 times in total.
- Datastream
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Holy shit 10 something for textures? They probably need to be re-saved as compressed textures.
w/e got my download.
Also ya, both, though combine with their damn squad voices can be annoying. I had to use a ton of ambient generics to get round this in my dod:s mapadd and itw as tricky. Though I guess I could of made a custom soundscriptm for the npc.
When I next update my model packs, player and npc I'll add to the relevant pack.
w/e got my download.
Also ya, both, though combine with their damn squad voices can be annoying. I had to use a ton of ambient generics to get round this in my dod:s mapadd and itw as tricky. Though I guess I could of made a custom soundscriptm for the npc.
When I next update my model packs, player and npc I'll add to the relevant pack.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
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- Fire Sniper
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- Fire Sniper
- Polygon
- Posts: 59
- Joined: Thu Sep 24, 2009 6:03 am
- Location: Wisconsin
Yeah, I couldn't seem to fix this. If anyone has any idea how, please, tell me.Fire Sniper wrote:Hmmm not a real big problem but the picture in the models isn't in the box its outside of it
And thanks for all your guy's input, there will also be a combine and citizen version soon. Though because I don't want to re-upload 10mbs' again, this playermodel will just be a requirement.
Hope you all enjoy.
when you crop your picture to focus on the part of the model you want, crop by 200 height by 256 width. So once you've deleted all unwanted parts of the image, you should then select the part you want to keep and copy it and then paste onto a new blank raster image that is 256x256.
You paste it as a free selection, and move it to the top left hand corner as much as possible. then accept the paste.
You paste it as a free selection, and move it to the top left hand corner as much as possible. then accept the paste.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- Fire Sniper
- Polygon
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- Location: Wisconsin
Sounds like vmt paths are either mixed up inside the .vmt or the model path is incorrect in the .qc file.Fire Sniper wrote:Back again with another one the models doing the pink and black checker board thing everythings in the right place don't know whats up
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Bare with me, I'm off to walk my dogs, I'll let you know within one hour (havent downloaded installed yet).
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
So,
The model materials you've located here:
materials\models\CODMW2\rangers
Should really to keep things tidy be here:
materials\models\player\CODMW2\rangers
But thats not the real trouble, the trouble is in some of the .vmt files you've used a mixture of both the paths that I've written above.
e.g
I would suggest you change the directory to materials\models\player\...
And fix all the vmts to suit.
The model materials you've located here:
materials\models\CODMW2\rangers
Should really to keep things tidy be here:
materials\models\player\CODMW2\rangers
But thats not the real trouble, the trouble is in some of the .vmt files you've used a mixture of both the paths that I've written above.
e.g
Code: Select all
"$basetexture" "models\CODMW2\rangers\back"
"$bumpmap" "models\CODMW2/rangers\back_norm"
"$phongexponenttexture" "models\player/rangers\back_exp"
And fix all the vmts to suit.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- Fire Sniper
- Polygon
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- Joined: Thu Sep 24, 2009 6:03 am
- Location: Wisconsin
depends on where he specified the model to look for materials in the models .qc file. Then the path and vmts should be adjusted to match that.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database