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[Playermodels]Aperture Scientists [NEW LINKS]

Posted: Wed Feb 16, 2011 2:08 am
by SkyNinja
So, quite a while back, I created a single headhack and reskin. A single Aperture scientist. It went over pretty well, but I didn't try to continue until I came across Portal: Prelude. I finished the headhacks and improved the skin to make replacements for the characters in Prelude. Eventually, I ended up here. There are ten Aperture scientists in this pack, the nine citizens and Cohrt. A couple have some personal edits to them. What kind of edits? Glasses. That's it. Here's pictures.
ImageImageImageImageImageImageImageImageImageImage


DOWNLOAD
http://www.mediafire.com/?jra124y1f6m2f2r

It's an addon, so just toss apsci_players into the add-ons folder.

EDIT: New links!

Re: [Playermodels]Aperture Scientists

Posted: Wed Feb 16, 2011 2:20 am
by Fugikuro
FIRST jk. I like the picture of the one holding the grenade offering me a soda with an arming pin. Nice reskin!

Re: [Playermodels]Aperture Scientists

Posted: Wed Feb 16, 2011 3:00 am
by Keychain
Very nice.

Re: [Playermodels]Aperture Scientists

Posted: Wed Feb 16, 2011 8:56 am
by fug4life
Very nice indeed, and welcome back its been a while!

Re: [Playermodels]Aperture Scientists

Posted: Wed Feb 16, 2011 1:10 pm
by MaestraFénix
Cool.

But still without understanding how i can put my models to be an add-on too to make more easy the install :(

Re: [Playermodels]Aperture Scientists

Posted: Thu Feb 17, 2011 12:32 am
by SkyNinja
Maestro Fénix wrote:But still without understanding how i can put my models to be an add-on too to make more easy the install :(
It's actually pretty easy. Basically, you just take the models and materials folders, put them into a new folder, and put a blank text file called "info" in with them. I can't explain things very well, so hopefully someone will be able to clear up what I said, I have no doubt it's pretty jumbled...

Re: [Playermodels]Aperture Scientists

Posted: Thu Feb 17, 2011 11:43 am
by MaestraFénix
SkyNinja wrote:
Maestro Fénix wrote:But still without understanding how i can put my models to be an add-on too to make more easy the install :(
It's actually pretty easy. Basically, you just take the models and materials folders, put them into a new folder, and put a blank text file called "info" in with them. I can't explain things very well, so hopefully someone will be able to clear up what I said, I have no doubt it's pretty jumbled...
Only with that works?! lol. I'll make it for the next update of my pack. Thanks.

Re: [Playermodels]Aperture Scientists

Posted: Thu Mar 03, 2011 5:38 pm
by TeHn00bGaMeR
doctor romero D:

Re: [Playermodels]Aperture Scientists

Posted: Thu Mar 03, 2011 5:41 pm
by destiny
docter who?

Re: [Playermodels]Aperture Scientists

Posted: Sat Mar 05, 2011 4:28 am
by Axel_m3sh
Skyninja's avatar, the scientist in Nightmare House 2 (it's a good hl2 mod if you haven't tried it)

Re: [Playermodels]Aperture Scientists

Posted: Sat Mar 05, 2011 4:36 am
by SkyNinja
I actually put together that headhack before NH2 came out. When I saw the trailer quite a bit later, I paused and stared at the one short point Romero was shown. When I noticed the trailer was released several months earlier, I started to laugh.

Re: [Playermodels]Aperture Scientists

Posted: Sat Mar 05, 2011 11:16 am
by destiny
Axel_m3sh wrote:Skyninja's avatar, the scientist in Nightmare House 2 (it's a good hl2 mod if you haven't tried it)
ooh that guy. never liked him.

Re: [Playermodels]Aperture Scientists

Posted: Sat Mar 05, 2011 11:26 am
by MaestraFénix
destiny wrote:
Axel_m3sh wrote:Skyninja's avatar, the scientist in Nightmare House 2 (it's a good hl2 mod if you haven't tried it)
ooh that guy. never liked him.
He still alive!? (The House of the Dead 4 famous phrase).