HALP

Need Help? The Day isnt going so well on the Mapping front?
Mustang
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Post by Mustang »

Can someone give me an example vmf of an outdoor map?
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Hell-met
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Post by Hell-met »

airex_0102.vmf

or just take a look at sdk_vehicles.vmf, it comes with hammer.
Mustang
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Post by Mustang »

Is there a way to include both version of the combine soldier? I mean, like, if I wanted to use skidz's model for friendly soldiers and the HL2 model for enemies?
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Post by skidz »

Its just a skin so bspzipping the old skin in would work to revert mine. If you wanted to use both you would have to recompile a new model. Or reskin the prison guard or something.
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Post by Barnz »

Actually he can change the texture and model's name with a HEX editor.
Mustang
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Post by Mustang »

I'm having incredible trouble with the clipping part of this tutorial.
http://interlopers.net/forum/viewtopic.php?t=6549

Can anyone lower it to lamense terms?
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Hickadam
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Post by Hickadam »

Yeah. Overcomplicated.

Basically, the clipping tool is used to shear off solids at straight angles. I almost never use it, unless i'm in a bind. It looks like that block with a slice out of it on the vertical menu to your left.

If I were to make that door, follow their instructions to make the door, then adjust the wall around it, if you didn't have the wall ready for the door in the first place. If the door is say, 64 units wide, and 80 units tall, make a wall, then make another, leaving a 64 unit gap where you want the door to be. Then make a tiny wall above the door for the frame, leaving an 80 unit gap from the top to the floor. It comes out to the same thing in the end. Maybe the clipping tool would save you a few seconds; if you're good with it.



Remember, when making walls and the like, flagrant use of "nodraw" will save you oodles of performance and vvis time. And in case you didn't know, holding shift down while dragging an object will make a duplicate that you can put wherever you want. Just don't let go of the shift key until you let go of the mouse.
Mustang
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Post by Mustang »

I know all that, but I would rather use the clipping tool, your method sounds much more complicated
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

Kay ill show ya then:

Make a wall brush. Bigger than your door:

___________________________________
l....................................................................l
l....................................................................l
l....................................................................l
l....................................................................l
l....................................................................l
l__________________________________l

Clip it in both these places:
___________________________________
l.......................l............l................................l
l.......................l............l................................l
l.......................l............l................................l
l.......................l............l................................l
l.......................l............l................................l
l____________l______l_______________l

Then pick up the middle brush that will remain and clip it here:

___________________________________
l.......................l............l................................l
l.......................l______l................................l
l.......................l............l................................l
l.......................l.....X.....l................................l
l.......................l............l................................l
l___________l______l_________________l

Now delete that brush marked with X and voila! A hole for a door.
Now just make whatever you want for the door, prop_door_rotating, or a brush-based door.
<Proud to be a gamer>

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