Alrighty, I'm so VERY close to releasing the first two oc_cannon maps, it would figure that I should carry on the tradition of running into problems.
When I go to compile, I select Normal, Normal and Normal, and check the HDR box.
It does a good final lighting pass, but no HDR pass.
So then I go into expert mode, and make sure -final and -both are included in the path to vrad.exe.
I run it again, and after 45 minutes, it's finished, and only done ONE lighting pass. So no HDR.
However, when I go into "simple" mode, and choose to do HDR in a "fast" compile, it does both passes and finishes and HDR is enabled.
So, anybody else have anything like this happen to them? I've been using "fast" for a while now, so I can't be sure when it started doing this.
Worst case scenerio I'll release it with the chunky lighting, because the HDR makes it look way better.
EDIT:Ah, well I did find this error at the bottom whenever It tries to run the HDR phase:
EnumerateApp( 211 ) failed: SteamEnumerateApp(211,0x15afd0c,0x15afd54) failed with error 1: The registry is in use by another process, timeout expired
Problems compiling HDR
Don't even think of quitting this map! Your life won't be worth it! I'll hunt you!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database