Is it possible to have monster_sentry in hammer?
Is it possible to have monster_sentry in hammer?
Read title.
I want to know why monster_sentry isn't in hammer entities for oc.
Edit: I will try to get a picture when I can...
I want to know why monster_sentry isn't in hammer entities for oc.
Edit: I will try to get a picture when I can...
Because the hl2 turrets are the equivelant.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- Mr. Someguy
- npc_hunter
- Posts: 512
- Joined: Fri Dec 22, 2006 11:40 pm
- Location: Pennsylvania
Edit, you can its up to the mapper. You can have disable on knock over.Col.Plate wrote:Plus once a monster_sentry is destroyed you can't pick it up and grief people with it unlike the HL2 turret.
Edit, prehaps your right it still can be used to grief.
Either way I dont think the time invested in achieving it is worth it in my personal opnion. But who knows...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
You open Obsidian.FGD with Notepad and got to this section:
Below there's the hammer code for the monster_whatever entities, like monster_alien_grunt and stuff.
You just copy one of these parts, like this one:
Then you change it to:
But you should maybe also request the model to be added to the next version of OC, as it is not included by now.
Or you just pakrat it when you make a map with it.
Code: Select all
//-------------------------------------------------------------------------
// Monster NPCs
//-------------------------------------------------------------------------
You just copy one of these parts, like this one:
Code: Select all
@NPCClass base(BaseNPC) studio() = monster_alien_controller : "HL1 Alien Controller"
[
model(studio) : "Custom Model" : "models/controller.mdl"
]
Then you change it to:
Code: Select all
@NPCClass base(BaseNPC) studio() = monster_sentry : "HL1 Sentry"
[
model(studio) : "Custom Model" : "models/sentry.mdl"
]
But you should maybe also request the model to be added to the next version of OC, as it is not included by now.
Or you just pakrat it when you make a map with it.
No, the model (and its texture) is not included. It is in the HL:S content and you need HL:S mounted to see it, because it's not in your obsidian\models folder and thus not in the mod. 
For me it's an ERROR model, because I don't own HL:S...
If someone gave me some time and the model and textures of HL:S i could make another custom one close to it for me and everyone else, as we don't want to steal stuff, right?

For me it's an ERROR model, because I don't own HL:S...
If someone gave me some time and the model and textures of HL:S i could make another custom one close to it for me and everyone else, as we don't want to steal stuff, right?
