
Any idea, should i just try some sort of point_hurt and kill them on map spawn that way?
or can I just specify the models individually like grunt1-5 as in oc models folder? and just use prop_ragdoll.
on that note I'd also prehaps like to use these as prop_dynamics too or certainly I want to have some sort of ragdoll constraint, or move constraint as I'd like to pin them to the walls aswell.
Also I'd like to pin a player to a wall as he uses a new spawn point untill a prop dynamic is broken then released?
so does point_playermoveconstraint or w/e its called would this help me?
Basiaclly hold the player in stasis after death until released by a player when the player breaks something. (Jailbreak'ish mode).
you think ya its do-able?