Sky box issue+npc problems
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- Pixel
- Posts: 2
- Joined: Mon Jul 28, 2008 12:53 am
Sky box issue+npc problems
First problem i used tools/skybox texture for skybox just like always but THAT texture ACTUALLY shows up in game not the skybox---idk why and secondly i noded my map completly and the npc maker works but i was wondering like how i can make the zombies+npcs that spawn will attack so like move to base i noded it all and they dont move unless provocked so i was wondering if i could make em move+attacking to a certin point
I believe he means that his skybox texture is in fact set to tools/toolsskybox; and that he his having an error that it shows the skybox texture used in hammer (Blue box with the word "Skybox") rather than the actual skybox texture. I seem to have to this problem to; and a simple solution is to run hammer in EP2 mode when trying to compile your map.
As for the second question; there are a number of ways to do so. You could always do what KON_Air said. If you wish from them to assault a certain point on input; you use more complex AI. If you just want them to go into a fixed track; use path_track and path_corner and they should move to each point and keep going if specified.
As for the second question; there are a number of ways to do so. You could always do what KON_Air said. If you wish from them to assault a certain point on input; you use more complex AI. If you just want them to go into a fixed track; use path_track and path_corner and they should move to each point and keep going if specified.
"Life is a game where your controller has broke, your disk is scratched, your memory card has corrupted itself and your powerups have been lost due to a coding glitch..."
As for the sky box, I can't remeber perhaps something recently changed. though you should not need to complie in ep2. But if it helps you then so be it.
As for NPC's I'm a big fan of ai_scripted_schedule look it up and learn it it's probably one of the best, especially used with info_nodes and hint_nodes.
As for NPC's I'm a big fan of ai_scripted_schedule look it up and learn it it's probably one of the best, especially used with info_nodes and hint_nodes.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Sky box issuenpc problems
im having trouble with my skybox. the texture i put on to look like the sky is just streaky lines not a pattern
Tell us which sky you choose, and let us have a look at the compile data.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database