Okay, because the combine accuracy is so horrid, I have to make a scripted AR2 and make it so the Combine won't drop it(so rebels can't get it).
How would I go about doing this?
Making a scripted AR2
The npc_combine_s have the flag 'don't drop weapons' in it's entity properties.
And where you choose weapons for the npc in it's properties just make sure the name of the custom_weapon is given.
custom_ar2
And just make your scripted AR2, look at the other weapon scripts you'll figure it out.
And where you choose weapons for the npc in it's properties just make sure the name of the custom_weapon is given.
custom_ar2
And just make your scripted AR2, look at the other weapon scripts you'll figure it out.
'I would probably smarten up before you meet Violet'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database