Code: Select all
** Executing...
** Command: "d:\jeux\steam\steamapps\[MyId]\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\jeux\steam\SteamApps\SourceMods\obsidian" "D:\JEUX\Steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10"
Valve Software - vbsp.exe (May 19 2009)
8 threads
materialPath: d:\jeux\steam\SteamApps\SourceMods\obsidian\materials
Loading D:\JEUX\Steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.vmf
Patching WVT material: maps/oc_paysan_b10/nature/blendrockdirt008c_wvt_patch
Patching WVT material: maps/oc_paysan_b10/nature/red_grass_wvt_patch
Patching WVT material: maps/oc_paysan_b10/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/oc_paysan_b10/nature/blendgrassgravel01_wvt_patch
Patching WVT material: maps/oc_paysan_b10/nature/blenddirtgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (6656, 3712, 256)
env_cubemap pointing at deleted brushside near (6656, 3712, 256)
env_cubemap pointing at deleted brushside near (6656, 3712, 256)
env_cubemap pointing at deleted brushside near (6656, 3552, 264)
env_cubemap pointing at deleted brushside near (6656, 3552, 264)
env_cubemap pointing at deleted brushside near (6656, 3552, 264)
env_cubemap pointing at deleted brushside near (3184, 3648, 477)
Multiple references for cubemap on texture maps/oc_paysan_b10/wood/woodfloor007a_5784_4584_568!!!
Multiple references for cubemap on texture maps/oc_paysan_b10/wood/woodfloor007a_5784_4584_568!!!
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 766 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\JEUX\Steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_02_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_02_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1356431 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10094 texinfos to 5194
Reduced 1049 texdatas to 826 (48011 bytes to 38637)
Writing D:\JEUX\Steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.bsp
17 seconds elapsed
-9.206580 49.834801 0.000000
-8.665756 49.834801 0.000000
-9.206580 48.209198 0.000000
-9.206580 51.460400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-9.206580 49.834801 0.000000
-8.665756 49.834801 0.000000
-9.206580 48.209198 0.000000
-9.206580 51.460400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\jeux\steam\steamapps\[MyId]\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\jeux\steam\SteamApps\SourceMods\obsidian" "D:\JEUX\Steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10"
Valve Software - vvis.exe (May 19 2009)
8 threads
reading d:\jeux\steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.bsp
reading d:\jeux\steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.prt
2454 portalclusters
7110 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7847)
Optimized: 7261 visible clusters (0.00%)
Total clusters visible: 1140233
Average clusters visible: 464
Building PAS...
Average clusters audible: 1226
visdatasize:764016 compressed from 1531296
writing d:\jeux\steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.bsp
2 hours, 10 minutes, 49 seconds elapsed
** Executing...
** Command: "d:\jeux\steam\steamapps\[MyId]\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\jeux\steam\SteamApps\SourceMods\obsidian" "D:\JEUX\Steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']
Loading d:\jeux\steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.bsp
Setting up ray-trace acceleration structure... Done (7.90 seconds)
14064 faces
7 degenerate faces
9605293 square feet [1383162240.00 square inches]
688 Displacements
493504 Square Feet [71064584.00 Square Inches]
14057 patches before subdivision
150857 patches after subdivision
sun extent from map=0.069756
216 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 17762797, max 1697
transfer lists: 135.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(1363605, 1299989, 945768)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #2 added RGB(350014, 310905, 189696)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(98454, 82557, 42487)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(31324, 24881, 10863)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(10438, 7920, 2985)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(3691, 2671, 873)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(1339, 929, 267)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(502, 333, 84)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(191, 122, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(74, 45, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(29, 17, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(12, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(5, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0607 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 118 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (195)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 441/1024 21168/49152 (43.1%)
brushes 3494/8192 41928/98304 (42.7%)
brushsides 24593/65536 196744/524288 (37.5%)
planes 17140/65536 342800/1310720 (26.2%)
vertexes 24380/65536 292560/786432 (37.2%)
nodes 8197/65536 262304/2097152 (12.5%)
texinfos 5194/12288 373968/884736 (42.3%)
texdata 826/2048 26432/65536 (40.3%)
dispinfos 688/0 121088/0 ( 0.0%)
disp_verts 35016/0 700320/0 ( 0.0%)
disp_tris 52640/0 105280/0 ( 0.0%)
disp_lmsamples 829420/0 829420/0 ( 0.0%)
faces 14064/65536 787584/3670016 (21.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10439/65536 584584/3670016 (15.9%)
leaves 8639/65536 276448/2097152 (13.2%)
leaffaces 16130/65536 32260/131072 (24.6%)
leafbrushes 7299/65536 14598/131072 (11.1%)
areas 8/256 64/2048 ( 3.1%)
surfedges 108635/512000 434540/2048000 (21.2%)
edges 67960/256000 271840/1024000 (26.5%)
LDR worldlights 216/8192 19008/720896 ( 2.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 10/32768 120/393216 ( 0.0%)
waterstrips 1357/32768 13570/327680 ( 4.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24621/65536 49242/131072 (37.6%)
cubemapsamples 163/1024 2608/16384 (15.9%)
overlays 205/512 72160/180224 (40.0%)
LDR lightdata [variable] 8458136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 764016/16777216 ( 4.6%)
entdata [variable] 688719/393216 (175.2%) VERY FULL!
LDR ambient table 8639/65536 34556/262144 (13.2%)
HDR ambient table 8639/65536 34556/262144 (13.2%)
LDR leaf ambient 37771/65536 1057588/1835008 (57.6%)
HDR leaf ambient 8639/65536 241892/1835008 (13.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/531912 ( 0.0%)
dtl prp lght [variable] 1/2714 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/40806 ( 0.0%)
pakfile [variable] 17559613/0 ( 0.0%)
physics [variable] 1356431/4194304 (32.3%)
physics terrain [variable] 195577/1048576 (18.7%)
Level flags = 0
Total triangle count: 38382
Writing d:\jeux\steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.bsp
5 minutes, 17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\JEUX\Steam\steamapps\[MyId]\sourcesdk_content\obsidian\oc_paysan_B10.bsp" "d:\jeux\steam\SteamApps\SourceMods\obsidian\maps\oc_paysan_B10.bsp"