So, i have these fancy cooling tank's in my map
but i have problem with the water, since i want the tank's to have water in them, but when i only texture the visible side's of the water, it wont show in the map after compile and if i texture both sides of the water, i cant see the metal thing's inside the tank's.
Does anyone know how i can make players see both the water and the metal things inside the tank's. Ive tried different thing's but never got it to work the way i wanted it to work.
some water texture problem.
-
- npc_hovering_assassin
- Posts: 298
- Joined: Thu Apr 15, 2010 3:46 am
- Location: Las Vegas, Nevada
I'm not sure what you mean by both sides of the water. It is a cylinder right? There's more than 2 sides of a cylinder.
It sounds like something with vis leaves, try making the tanks func_details. Make the water func_water_analog or whatever it is? Or maybe just try using a different water texture, the one you're using is kind of ugly anyways
It sounds like something with vis leaves, try making the tanks func_details. Make the water func_water_analog or whatever it is? Or maybe just try using a different water texture, the one you're using is kind of ugly anyways
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
i'll try that.DisConnected wrote:I'm not sure what you mean by both sides of the water. It is a cylinder right? There's more than 2 sides of a cylinder.
It sounds like something with vis leaves, try making the tanks func_details. Make the water func_water_analog or whatever it is? Or maybe just try using a different water texture, the one you're using is kind of ugly anyways
and the water is arch, so by both sides, i meant outside and inside of the circle
EDIT: Yesh it works now, thanks