Inserting Battery Puzzles

Need Help? The Day isnt going so well on the Mapping front?
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DarkMasterOz
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Inserting Battery Puzzles

Post by DarkMasterOz »

Hopefully people understand what i mean, but how do you make them inserting
battery props into a socket to activate something. Like the ones in the 2 maps: "oc_docks.bsp" and "oc_quest_b2.bsp"

If somebody who knows can tell me that would be great thanks
I'm not bothered about the little details like sparks and all that,
just the simple insert battery = activates and remove battery = deactivates.
shadow-will
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Post by shadow-will »

i think what the offical mappers did in docks is either open the vmf somewhere (because there a few examples) or decoppiled it , because if u look to the right from spawn at a house it is from a stage in hl2. and inside there is a microwave from hl1 that cooks a headcrab. if some of you didnt know that THERE YA GO :D
Tofu
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Post by Tofu »

skidz
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Post by skidz »

Yea, its really quite easy. A teleport with a filter so only batterys can fit, on touch to fire w/e, and motion dissabled on the battery once its placed.
[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

Its annoying that you can un place it.
DarkMasterOz
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Post by DarkMasterOz »

Thanks i'll give it a try, i only need 1 battery slot for now, but i'll need multiple later on for other bits along with a random event trigger.
skidz
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Post by skidz »

You can "unplace" it because the mapper made it that way.
DarkMasterOz
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Post by DarkMasterOz »

I've managed to do the battery thing with only 1 battery, but for some strange reason it wont place it down properly,
it seems to be floating or tilting when i insert it. In them other maps it goes in only 1 way and its lined up perfectly.
I can't seem to sort that bit out.
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