HOW THE HELL

Need Help? The Day isnt going so well on the Mapping front?
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Chandler
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HOW THE HELL

Post by Chandler »

DO YOU MAKE A BRUSH ENTITY!

So far I've been able to avoid it, using only a premade trigger_once but now I need to do other things. I was able to pull it off once. And that's about it.

FECKING HAMMER.

OH LOOK AT ME I"M HAMMER! I MAKE YOU MAKE PRIMITIVES RATHER THAN EXTRACTING THEM FROM ONE BIG ASS BLOCK. I MAKE LIFE HARDER :P

pisses me off.
skidz
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Post by skidz »

You can right click on a brush or a number of brushes and tie to entity or select brushes and press Ctrl->T
Chandler
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Post by Chandler »

As Darth Vader once said: All too easy.


Thanks :D
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

Lol, when i was learning i kinda figured that out myself XD... really usefull thingy..

i have about 40 brush entities on my map till now and it is only 20% done.
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unconnected
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Post by unconnected »

For shits and kicks, you should decompile some of the maps VALVe made for HL2, then you'll understand the term 'complex' in a whole new light.
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

I knows allredy. I looked on alot of complicated maps... Thats what makes me think twice before leaving something like that and say: Bah, forget it.

Now i work till it looks good, works and lags the least possible ;)

Made first public online playtest of my map, with about 7 players. Everything sounds to be working perfectly. Heavy action, little lag, Heavy fun. :D
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