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ZOMG ERRAR!

Posted: Mon Dec 25, 2006 12:50 am
by Chandler
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: e:\program files\valve\steam\steamapps\SourceMods\Obsidian\materials
Loading E:\Program Files\Valve\Steam\SteamApps\SourceMods\obsidian\maps\oc_escape.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range


explain the HashVec Error please, and How I go about fixing it.

Posted: Mon Dec 25, 2006 12:57 am
by Hyperjag3

Posted: Mon Dec 25, 2006 1:29 am
by Chandler
HOLY CRAP. that would make sense now. I started building my new map (of EPIC proportions) in the corner. Thanks dude. I'm gonna pick up that progrma they got there too.

Posted: Mon Dec 25, 2006 9:46 am
by [FTA]c0m4ndo45
I had another similar problem with hammer saying something about solid out otside of the map, but i just moved some skybox brushes around and it worked...

now i get "findportalside" errors, have no idea of what they are.


Looked on interlopers but it didnt help... my map is not leaked right now, and its kinda impossible to go on all the coordinates it gives... (it gives like 5 portalside errors and say "Supressing further portalside errors" that means theres possibly alot...) and anyways what wud i do there.....