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prop_physics not showing
Posted: Mon Jul 24, 2006 1:35 pm
by destu
I placed a prop_physics to my map and chose the wood_crate001.mdl. The model shows in VHE but not ingame. How can I fix this?
*edit
Okay this is weird.. compiled again and the crates work but some other models do not show. wtf?
Got another question too, how can I make NPCs run at me when they see me, they just stand there. But when I get close to them they swing me with stunstick
Re: prop_physics not showing
Posted: Mon Jul 24, 2006 5:00 pm
by skidz
destu wrote:I placed a prop_physics to my map and chose the wood_crate001.mdl. The model shows in VHE but not ingame. How can I fix this?
*edit
Okay this is weird.. compiled again and the crates work but some other models do not show. wtf?
Got another question too, how can I make NPCs run at me when they see me, they just stand there. But when I get close to them they swing me with stunstick
Which npc are you using?
Posted: Mon Jul 24, 2006 5:55 pm
by destu
npc_combine_s
I didnt find npc_metropolice so I changed the combine model to metropolice model.
Posted: Mon Jul 24, 2006 6:29 pm
by skidz
oh well you need to use the metrocop npc to use the stunstick. They dont know how to act like the metrocop.
npc_metropolice
Posted: Mon Jul 24, 2006 6:46 pm
by destu
Oh, that sucks. Ruined my map plan :/
Posted: Mon Jul 24, 2006 7:01 pm
by skidz
The combine_s are designed to use weapons, the metros can use melee and weapons.
So it shouldnt be a problem to just use the metro npc.
Posted: Mon Jul 24, 2006 7:22 pm
by destu
nvm about that. But I still got that model problem, anyone can help me?
Posted: Mon Jul 24, 2006 7:42 pm
by BurningExcel
destu wrote:nvm about that. But I still got that model problem, anyone can help me?
The last time I had a problem like this was when my map was leaked, can you post the compile log?
Posted: Mon Jul 24, 2006 8:11 pm
by destu
Just figured it out, anyway here's the errors
Code: Select all
Error! prop_static using model "models/props_c17/clock01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/clock01.mdl"!
Error! To use model "models/maps/cleanup/light_inset.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/maps/cleanup/light_inset.mdl"!
Error! prop_static using model "models/props_c17/Lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/Lockers001a.mdl"!
Posted: Mon Jul 24, 2006 8:52 pm
by Hell-met
use prop_static.
And incase it still doesnt work , use prop_physics with the "motion disabled" flag.
Posted: Mon Jul 24, 2006 10:44 pm
by destu
one more, why my crowbar falls through the ground?
Posted: Tue Jul 25, 2006 12:12 am
by Pampers
What type of prop entity did you use to create the crowbar? And did you place it a couple of units over the brush?
Posted: Tue Jul 25, 2006 12:41 am
by destu
I used weapon_crowbar entity to create the crowbar so I could pick it up