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Tono_Tako n00b mapping questions pt1

Posted: Wed Apr 11, 2007 5:42 am
by Tono-Tako
1.- does combine mounted gun works in oc?
i have all set up and when i compile the map it has everything, model, animations, and the muzzleflash but when you shoot.. dont shoot!.
ok, the mounted gun doesnt shot nothng. thats my problem.
thx.
i used this tut and they say that the mounted gun doesnt work for hl2dm, i make it anyway.

2.- combine soldier animations for firing .357 doesnt work for me... and i wanted combines with magnum's :(
http://img246.imageshack.us/img246/6962 ... 357uo9.jpg

3.- do i have to use info_player_start for the spawn points for the players?
because when i use it we all spawn in the first info_player_start

Posted: Wed Apr 11, 2007 8:51 am
by fug4life
I think the mounted guns do not work for oc at the moment :(

Not sure about the .357, and combine. I use a metro cop (the police like combine) and .357 and all is ok!

You should really use info_player_deathmatch. And add quite a few, I think I have about 16 maybe more...

Posted: Wed Apr 11, 2007 8:55 am
by DaMaN
For the mounted guns, I haven't actually tried this tutorial, but it says it works, so it might be worth a shot: http://www.snarkpit.net/editing.php?pag ... HL2&id=219

Posted: Wed Apr 11, 2007 6:28 pm
by skidz
They work in OC, check out d1_canals_01a, combine use them and effects and bullets work. They are not too easy to get onto sometimes, which is a bug of course.

Posted: Wed Apr 11, 2007 7:30 pm
by fug4life
oppsss :oops:

I never seem to get anything right :(

Posted: Thu Apr 12, 2007 12:11 am
by Tono-Tako
how can i add a dynamic light that follow the player? like point_spotlight but tracing the player movements.
hmmm like prisons.

Posted: Thu Apr 12, 2007 12:14 am
by skidz
Valve did make one, decompiled the first prison map I think.

Posted: Thu Apr 12, 2007 1:16 am
by DaMaN
skidz wrote:Valve did make one, decompiled the first prison map I think.
I believe it's an npc_spotlight, and it's actually the last coast map ;) (Probably in the first prison map too)

d2_coast_12 or 13

Posted: Thu Apr 12, 2007 5:02 am
by skidz
DaMaN wrote:
skidz wrote:Valve did make one, decompiled the first prison map I think.
I believe it's an npc_spotlight, and it's actually the last coast map ;) (Probably in the first prison map too)

d2_coast_12 or 13
Well I'm not sure, but I know it was somewhere. :P

Posted: Thu Apr 12, 2007 5:38 am
by Tono-Tako
doesnt work for me :(
http://img49.imageshack.us/img49/6637/o ... 001bw5.jpg
http://img161.imageshack.us/img161/5637 ... ionkc7.jpg
i tried the interlopers,snark cafe and valve
i deleted that mounted gun and the light, doesnt work.
working ahead in my map :)

Posted: Fri Apr 13, 2007 11:29 pm
by Tono-Tako
i need some help, what im doing wrong?

Code: Select all

"oc_combinebase"
{
	"SpawnItems"
	{
		"weapon_healer" "1"
		"weapon_crowbar" "1"
		"weapon_pistol" "1"
		"weapon_smg1" "1"
		"weapon_sniperrifle" "1"
		"weapon_frag" "2"
		
	}
}
doesnt work when i create the server, i spawn with the generic weapons (pistol/crowbar/healer)

EDIT: Nevermind bad name, LOL.
also, i made it! working lights & Mounted gun :D :
http://img398.imageshack.us/img398/4307 ... 008uv5.jpg
ANOTHER QUESTION:
how can i disable the zoom sniper movement ?
any command? sk_sniper_zoom_movement 0
thanks.

Posted: Mon Apr 16, 2007 9:17 pm
by Vasili
Spotlights are the npcs Arnt they?

Posted: Mon Apr 16, 2007 11:37 pm
by Tono-Tako
Vasili wrote:Spotlights are the npcs Arnt they?
no....
and i still have this question...
how can i disable the zoom sniper movement ?
any command? sk_sniper_zoom_movement 0
you know my lil' bumper?