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Tono_Tako n00b mapping questions pt1
Posted: Wed Apr 11, 2007 5:42 am
by Tono-Tako
1.- does combine mounted gun works in oc?
i have all set up and when i compile the map it has everything, model, animations, and the muzzleflash but when you shoot.. dont shoot!.
ok, the mounted gun doesnt shot nothng. thats my problem.
thx.
i used
this tut and they say that the mounted gun doesnt work for hl2dm, i make it anyway.
2.- combine soldier animations for firing .357 doesnt work for me... and i wanted combines with magnum's
http://img246.imageshack.us/img246/6962 ... 357uo9.jpg
3.- do i have to use info_player_start for the spawn points for the players?
because when i use it we all spawn in the first info_player_start
Posted: Wed Apr 11, 2007 8:51 am
by fug4life
I think the mounted guns do not work for oc at the moment
Not sure about the .357, and combine. I use a metro cop (the police like combine) and .357 and all is ok!
You should really use info_player_deathmatch. And add quite a few, I think I have about 16 maybe more...
Posted: Wed Apr 11, 2007 8:55 am
by DaMaN
For the mounted guns, I haven't actually tried this tutorial, but it says it works, so it might be worth a shot:
http://www.snarkpit.net/editing.php?pag ... HL2&id=219
Posted: Wed Apr 11, 2007 6:28 pm
by skidz
They work in OC, check out d1_canals_01a, combine use them and effects and bullets work. They are not too easy to get onto sometimes, which is a bug of course.
Posted: Wed Apr 11, 2007 7:30 pm
by fug4life
oppsss
I never seem to get anything right

Posted: Thu Apr 12, 2007 12:11 am
by Tono-Tako
how can i add a dynamic light that follow the player? like point_spotlight but tracing the player movements.
hmmm like prisons.
Posted: Thu Apr 12, 2007 12:14 am
by skidz
Valve did make one, decompiled the first prison map I think.
Posted: Thu Apr 12, 2007 1:16 am
by DaMaN
skidz wrote:Valve did make one, decompiled the first prison map I think.
I believe it's an npc_spotlight, and it's actually the last coast map

(Probably in the first prison map too)
d2_coast_12 or 13
Posted: Thu Apr 12, 2007 5:02 am
by skidz
DaMaN wrote:skidz wrote:Valve did make one, decompiled the first prison map I think.
I believe it's an npc_spotlight, and it's actually the last coast map

(Probably in the first prison map too)
d2_coast_12 or 13
Well I'm not sure, but I know it was somewhere.

Posted: Thu Apr 12, 2007 5:38 am
by Tono-Tako
doesnt work for me
http://img49.imageshack.us/img49/6637/o ... 001bw5.jpg
http://img161.imageshack.us/img161/5637 ... ionkc7.jpg
i tried the interlopers,snark cafe and valve
i deleted that mounted gun and the light, doesnt work.
working ahead in my map

Posted: Fri Apr 13, 2007 11:29 pm
by Tono-Tako
i need some help, what im doing wrong?
Code: Select all
"oc_combinebase"
{
"SpawnItems"
{
"weapon_healer" "1"
"weapon_crowbar" "1"
"weapon_pistol" "1"
"weapon_smg1" "1"
"weapon_sniperrifle" "1"
"weapon_frag" "2"
}
}
doesnt work when i create the server, i spawn with the generic weapons (pistol/crowbar/healer)
EDIT: Nevermind bad name, LOL.
also, i made it! working lights & Mounted gun

:
http://img398.imageshack.us/img398/4307 ... 008uv5.jpg
ANOTHER QUESTION:
how can i disable the zoom sniper movement ?
any command? sk_sniper_zoom_movement 0
thanks.
Posted: Mon Apr 16, 2007 9:17 pm
by Vasili
Spotlights are the npcs Arnt they?
Posted: Mon Apr 16, 2007 11:37 pm
by Tono-Tako
Vasili wrote:Spotlights are the npcs Arnt they?
no....
and i still have this question...
how can i disable the zoom sniper movement ?
any command? sk_sniper_zoom_movement 0
you know my lil' bumper?