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Can't change strider health
Posted: Fri Jun 15, 2007 6:59 am
by Xenolah
I've recently started putting a map together for Obsidian Conflict, and intend to have a strider as a boss NPC. This, of course, requires that I increase the health of the strider. I've tried using "Health" under keyvalues for npc_strider in hammer, and I've also tried creating a trigger for sethealth. Neither of these are working. I've successfully changed the health of other units, I just can't change the strider's health. I'm not sure if theres something I'm missing, or if this is a bug? In either case, any feedback would be greatly appreciated. Thanks.
Posted: Fri Jun 15, 2007 8:14 am
by Mr. Someguy
I think you have to change the number of rockets it can take, not the health.
Posted: Fri Jun 15, 2007 8:49 am
by fug4life
he's right, its done on how many rocket hits it can take, I think 7 is the maximum (hardest)
I just checked, and I'm not 100% sure, but there is no easy meduim hard strider for obsidian, It's just default hard (7 rockets) I think. I don't know if setting the custom health will help. I don't think so, I think custom health is related to bullet fire. (for instance I wanted my big momma to be tough, and to bullet fire, she is (I gave her 500 health). But something's you just can't change, one combine ball and she's gone!
I just made sure there is no real combine seconadry ammo leading up to that bit, or i put enough enemys before big momma hopefully they have no secondary ammo left by the time players get there).
Posted: Fri Jun 15, 2007 9:15 am
by Xenolah
ahh, that would explain it. Thank you very much. I'll see if it is possible to change the maximum rocket hits somehow, if anyone thinks they know a way this might be possible let me know.
Posted: Fri Jun 15, 2007 10:00 am
by fug4life
These are command variables: which I suppose you can adjust to you liking using a point_servercommand? again i'm not 100% sure
IMO it's confusing what says about the medium and hard needing same amount of rockets?
sk_strider_health (Default: 350)
<integer> Strider spawn health.
sk_strider_num_missiles1 (Default: 5)
<float> Rockets required to take down an easy strider.
sk_strider_num_missiles2 (Default: 7)
<float> Rockets required to take down a medium strider.
sk_strider_num_missiles3 (Default: 7)
<float> Rockets required to take down a hard strider.
I took this from here:
http://developer.valvesoftware.com/wiki/Npc_strider
Posted: Fri Jun 15, 2007 10:02 am
by Shana
sk_strider_num_rockets or something like that, cant acces my pc now because its compiling a map, im posting from my psp
edit: fug was faster, damn, it just takes to long to write something on the psp XD
Posted: Fri Jun 15, 2007 10:03 am
by fug4life
good morning W0rf0x! posting from your psp, ahh the new age eh?
Posted: Fri Jun 15, 2007 10:12 am
by Shana
fug4life wrote:good morning W0rf0x! posting from your psp, ahh the new age eh?
yea, it just takes more time to write something
Posted: Fri Jun 15, 2007 10:14 am
by fug4life
I'm learning now just how evil some map compile times can be once you start using enviroment_lights, displacements, and 3d skyboxes!
I normally, fire up the misses laptop and aimlessly browse webpages

Posted: Fri Jun 15, 2007 10:17 am
by Xenolah
fug4life wrote:These are command variables: which I suppose you can adjust to you liking using a point_servercommand? again i'm not 100% sure
IMO it's confusing what says about the medium and hard needing same amount of rockets?
sk_strider_health (Default: 350)
<integer> Strider spawn health.
sk_strider_num_missiles1 (Default: 5)
<float> Rockets required to take down an easy strider.
sk_strider_num_missiles2 (Default: 7)
<float> Rockets required to take down a medium strider.
sk_strider_num_missiles3 (Default: 7)
<float> Rockets required to take down a hard strider.
I took this from here:
http://developer.valvesoftware.com/wiki/Npc_strider
It worked! Thank you to all those who helped me out.
To those who may find this useful, sk_strider_num_missiles3 was the magic command.
Posted: Fri Jun 15, 2007 7:31 pm
by Hell-met
Don't be afraid to use the "Do not drop ar2 altfire" flag for them combine elites, people.
So give 'em the annabelles and there we go!