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Problem with helicopter and bullrushbehavior

Posted: Thu Aug 23, 2007 2:14 am
by Shana
I enabled the bullrushbehavior on the helicopter because i like how he drops bombs on his own mind and how he drops a lot of bombs in 3 directions at a time, but after a while he stops flying and stays at a point and ignores everything, you can shoot him down and he doesnt do anything to prevent you from doing it.
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Is there something i must consider when using bullrushbehavior on helicopters? I placed path_tracks and info_node_airs.

Posted: Sat Aug 25, 2007 5:47 pm
by fug4life
I also came across this,

Nice to see part two in the works. :D

Posted: Sat Aug 25, 2007 6:53 pm
by Hell-met
Probably another multiplayer glitch.

I wish Valve cleaned up everything including NPCs for the MP code :?

Posted: Sat Aug 25, 2007 9:21 pm
by Steve
valve is too busy adding detailed textures and shadow effects to giant barrel thirsty telekinetic slugs to fix shit for co-op mods.

Posted: Wed Sep 26, 2007 10:43 pm
by InstantDeath
I think i might have a solution.

Try adding an ai_relationship with a subject of npc_helicopter a target of !player and a disposition of "Hate".

See if that helps at all.

Posted: Wed Sep 26, 2007 10:54 pm
by ViralHatred
Death, Target of !player will frak up as Players are hated anyway unless set otherwise. However it usually locks onto the first player it sees, when they die, they sometimes frak up. Like the ep1 strider bug.

Posted: Wed Sep 26, 2007 11:10 pm
by InstantDeath
actually, no, because I'm using it in my map and i used to have a similar problem. having !player in there causes the helicpoter to search for a player.

Posted: Thu Sep 27, 2007 9:25 am
by ViralHatred
I'm talking about afters its found a player, Tis just easier to have it on a track rather than airnodes, that way it'll go where you want and will focus on shooting the nearest enemy.

Posted: Thu Sep 27, 2007 9:46 am
by fug4life
Could try !player* with (*) being the wild card!

Posted: Thu Sep 27, 2007 10:53 am
by ViralHatred
fug4life wrote:Could try !player* with (*) being the wild card!
then don't place RPG's for more fun!

Posted: Thu Sep 27, 2007 3:11 pm
by Kaze
fug4life wrote:Could try !player* with (*) being the wild card!
Or just 'player'.

Posted: Sun Oct 07, 2007 10:34 pm
by Shana
Didnt work, its annoying, best things in source dont work properly :evil:
It happens totaly random, he just stands at one point untill he gets killed and continues doing the last action, if he was dropping bombs, he continues dropping bombs at one point, if he was shooting, he just continues shooting into random directions.