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Map crashing problem

Posted: Wed Sep 26, 2007 10:33 pm
by InstantDeath
I have a map that I'm working on that involves using a combine apc and a combine apc driver. The problem is that when the apc dies, it crashes the server.

Is this a known issue with Obsidian Conflict or HL2?

Posted: Wed Sep 26, 2007 10:53 pm
by ViralHatred
Get a better server. And you don't need the driver, just the npc_apc assigned to waypoints in series.

Posted: Wed Sep 26, 2007 11:06 pm
by Shana
ViralHatred wrote:Get a better server. And you don't need the driver, just the npc_apc assigned to waypoints in series.
....
You need a prop_vehicle_apc and a apc_vehicle_driver, and the "get a better server" argument is also stupid....
To the crash problem: i have a apc in broken escape and in the new version of castledefense and i dont have any problems with server crashing.

Posted: Wed Sep 26, 2007 11:08 pm
by InstantDeath
Well the apc i have is a template, it spawns along with the driver by an event.

Posted: Wed Sep 26, 2007 11:19 pm
by fug4life
Apc in castle, yes finally :D

I've used an apc, and also no crashing.

Posted: Thu Sep 27, 2007 9:28 am
by ViralHatred
I only had to use npc_apc and it worked for me. Maybe its a custom entity from another mod. Still works though!

Could be that it spawns the prop and the driver together.

Posted: Thu Oct 04, 2007 7:56 pm
by InstantDeath
well, in any case, this map needs testing, so if anyone would like to get in on a testing session, please pm me.

Posted: Thu Oct 04, 2007 11:26 pm
by Hell-met
npc_apc :lmao: :lmao: :lmao:

Posted: Sat Oct 06, 2007 1:19 am
by InstantDeath
here is a picture of the setup for my apc enemy.

Image

Posted: Sat Oct 06, 2007 1:31 am
by Shana
InstantDeath wrote:here is a picture of the setup for my apc enemy.

Image
you dont need that much entities to spawn the apc + driver, 1 point_template is enough.

Posted: Sat Oct 06, 2007 5:18 pm
by InstantDeath
can point_templates spawn npcs?

Posted: Sat Oct 06, 2007 6:17 pm
by Shana
InstantDeath wrote:can point_templates spawn npcs?
Of course it can.

Posted: Sat Oct 06, 2007 8:09 pm
by DaMaN
W0rf0x wrote:
InstantDeath wrote:can point_templates spawn npcs?
Of course it can.
point_template's can spawn anything!

Posted: Sat Oct 06, 2007 8:23 pm
by fug4life
Apart from prop statics :wink:

Posted: Sat Oct 06, 2007 9:05 pm
by Hyperjag3
And if you're wondering why, that's because prop_statics are compiled into the world geometry by VBSP. ;)