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1 trigger to mutliple sources

Posted: Sat Jul 29, 2006 2:39 am
by Power-Mad
I have a twoer full of snipers, and I want it so when they're all dead, something activates, however I can only get it so if 1 dies, the output goes off, regardless of the other's position.

How do I make it so on all dead, the mystery object is activated?

Posted: Mon Jul 31, 2006 8:37 pm
by Svanrog
use a math_counter
When an enemy dies, make an output to add 1 to the counter. When the counter reaches its maximum value, then fire the output.

Edit:
I guess you'll understand the procedure if you take a look at the math_counter entity.

Posted: Mon Jul 31, 2006 9:16 pm
by Power-Mad
I already found out, thanks for the reply but you're around 3 days to late.

Posted: Mon Jul 31, 2006 9:34 pm
by Svanrog
Oooops.
Forgot to check the date. :D
We mappers are so absent-minded! :wink: ( at least I am :lol: )