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Problems compiling HDR

Posted: Mon May 26, 2008 2:26 am
by Hickadam
Alrighty, I'm so VERY close to releasing the first two oc_cannon maps, it would figure that I should carry on the tradition of running into problems.


When I go to compile, I select Normal, Normal and Normal, and check the HDR box.

It does a good final lighting pass, but no HDR pass.

So then I go into expert mode, and make sure -final and -both are included in the path to vrad.exe.

I run it again, and after 45 minutes, it's finished, and only done ONE lighting pass. So no HDR.


However, when I go into "simple" mode, and choose to do HDR in a "fast" compile, it does both passes and finishes and HDR is enabled.



So, anybody else have anything like this happen to them? I've been using "fast" for a while now, so I can't be sure when it started doing this.

Worst case scenerio I'll release it with the chunky lighting, because the HDR makes it look way better.


EDIT:Ah, well I did find this error at the bottom whenever It tries to run the HDR phase:

EnumerateApp( 211 ) failed: SteamEnumerateApp(211,0x15afd0c,0x15afd54) failed with error 1: The registry is in use by another process, timeout expired

Posted: Mon May 26, 2008 4:29 am
by Hickadam
Alright, never mind :P


Sometimes a restart of your computer can fix all kinds of problems, including this one.



Case closed...

Posted: Mon May 26, 2008 6:11 am
by Tono-Tako
lol
YAY OC_CANNON COMING SOON!

Posted: Tue May 27, 2008 5:00 pm
by fug4life
Don't even think of quitting this map! Your life won't be worth it! I'll hunt you!