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I want dead grunts laid about the place pref new ones?

Posted: Tue Sep 30, 2008 4:29 am
by fug4life
Any Ideas, prop_ragdoll asks for a model not an entity :( so I think i cant get new grunts, I tried a logic atuo on world spawn; become ragdoll, i have the grunt set not to fade. but in game its gone, though they are close to supposedly friendly barnacles? u think the barnacles digest on map spawn?

Any idea, should i just try some sort of point_hurt and kill them on map spawn that way?

or can I just specify the models individually like grunt1-5 as in oc models folder? and just use prop_ragdoll.

on that note I'd also prehaps like to use these as prop_dynamics too or certainly I want to have some sort of ragdoll constraint, or move constraint as I'd like to pin them to the walls aswell.

Also I'd like to pin a player to a wall as he uses a new spawn point untill a prop dynamic is broken then released?
so does point_playermoveconstraint or w/e its called would this help me?
Basiaclly hold the player in stasis after death until released by a player when the player breaks something. (Jailbreak'ish mode).

you think ya its do-able?

Posted: Tue Sep 30, 2008 5:46 am
by Keychain
I'd love that, Jailbreak without the shitty weapon system.

Posted: Tue Sep 30, 2008 12:04 pm
by Col.Plate
Well in my test map I was able to put dead scientists on the floor and the same with old barney too. All I did was make a prop_dynamic, set the custom model to scientist/barnya and then for default animation i put lying_on_stomach or something like that. I guess my way only works if the model has a 'dead' animation. I also put not solid for physics something and then for flags I put constraint something. I will try to get a picture when I can.

Posted: Tue Sep 30, 2008 1:02 pm
by Blues
prop_ragdoll with a model from the hgrunt folder works fine for me. aren't those the new ones?

Im just experimenting with env_blood to make the ragdoll emit blood when you shoot it.