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Best Settings for A Multiplayer Elevator

Posted: Sat Oct 11, 2008 6:35 pm
by shiftey
I noticed that most elevators in online maps run like shit. I would like to know what are the best settings to get your elevator to run decent in a map?

I have an elevator that needs to work for my linear play map to be successful. Please help me out. What are the best settings to get my elevator running smoothly online?

Posted: Sat Oct 11, 2008 6:37 pm
by Vasili
You computer sucks if it does that.

Posted: Sat Oct 11, 2008 6:39 pm
by shiftey
I can run crysis full settings with a constant 80 fps. It's not my computer. Play any Obsidian map that has an elevator and you'll see what I mean. They are very buggy and annoying.

Posted: Sat Oct 11, 2008 7:08 pm
by fug4life
Elevators have been buggy ever since I can remember even on as_highrise back in the days of counterstrike.

nodraw parented to a func track train thats about it.

Posted: Sat Oct 11, 2008 7:20 pm
by Vasili
ronjonsh wrote:I can run crysis full settings with a constant 80 fps. It's not my computer. Play any Obsidian map that has an elevator and you'll see what I mean. They are very buggy and annoying.
So can I.

Posted: Sat Oct 11, 2008 9:32 pm
by TheMoon
ronjonsh wrote:They are very buggy and annoying.
I'm confused. When I use an elevator in OC, it doesn't seem buggy at all to me. The movement is very smooth, only other players around me as well as my flashlight seem to stutter a bit from time to time, but nothing majorly annoying happens.

As to how to set it up properly, make sure that all the players are standing on the actual moving part (func_door, _tracktrain etc., whatever you use), not on something you parented to it (a func_brush for example).

Also, make it unblockable (by flag) so it doesnt break your map when a weapon or anything else is underneath it.

Posted: Sun Oct 12, 2008 12:34 am
by DaMaN
If you want, there's a way to "cheat" and make an elevator really really smooth. Use a trigger_teleport with a landmark. When the doors close, the players are teleported to the next floor, the doors open, and that'll be that!

Posted: Sun Oct 12, 2008 1:15 am
by fug4life
TheMoon's technique is what i use, yeah I didn't mean to say parent earlier I meant tie to entity :wink:

I also clip vphysics for my elevators.

If find elevators smooth unless the speed is set to fast or startup speed is.
and players are jumping up and down. but i still think this is in hl in general 4 me.

Posted: Sun Oct 12, 2008 1:29 am
by shiftey
Although I can't do that for the type of elevator I made for this map, I will remember that for the future. That's great for an office elevator or any other enclosed lift.

What does vPhysicsclip do?

Posted: Sun Oct 12, 2008 1:35 am
by fug4life
Basically I use it to stop props being dropped into the elevator shaft.
Only players, weapons and npcs go through. Not good for gravgun use!

Its a brush tyou can tie to a func_clip_vphysics. you wont actaully find this func_ entity in the dropdown list when you tie it. And I'm not sure if I've written it correctly here I'd have to check how its named. But if you get the name right it'll work.

Posted: Sun Oct 12, 2008 2:06 am
by shiftey
Say my elevator is about the size of.....well...a giant elevator. It wouldn't be necessary to make a vphysics brush would it?