Radar in OC?
Radar in OC?
Ok, I know how to make the car have the radar and make an object able to be tracked by it, but only in EP2...
I have EP2 mounted in OC, but I can't see or spawn the car, but I still can spawn "info_radar_target", but it has no use without the vehicle...
I was wondering if there's a way to fix this.
I have EP2 mounted in OC, but I can't see or spawn the car, but I still can spawn "info_radar_target", but it has no use without the vehicle...
I was wondering if there's a way to fix this.
Mounting a game in Obsidian Conflict game is different from mounting it in Hammer. You need to add ep2 to your gameinfo.
Check here for instructions: http://wiki.neic0.de/?title=Obsidian_SDK_Installer
Check here for instructions: http://wiki.neic0.de/?title=Obsidian_SDK_Installer
Could you send me your game info? I have been trying over and over to get this to work, and worfox didn't answer on MSN...shiftey wrote:No, I mean when you click on it, it should say ep2, ep1, hl2, etc. If it doesn't then you don't have that games content in Hammer.
Ex.
[All Mods]
-hl2
-ep2
-episodic
-cstrike
-lostcoast
-dod
-left4dead
-hl1
Thats what my model browser shows when I click on the [All Mods] tab at the very top.
Thanks for any help.
Also, list of games installed.
Portal (need to finish downloading...)
Half life 2
Ep1
Ep2
TF2 (not installed)
This is my gameconfig in my sourcesdk\bin\orangebox\bin folder:
and this is my gameinfo in my obsidiansvn\Obsidian SDK folder:
Keep in mind if you don't have the svn (which you most likely don't), you will need to make the appropriate changes wherever you see "svn"
If you'd rather get it right without a hassle: http://www.ronjonproductions.com/downloads/obsdk.zip
That's the download link to the obsidian sdk installer. It works but if you have a problem just tell me and I'll help you fix it.
Code: Select all
"Configs"
{
"Games"
{
"Obsidian Conflict SVN SDK"
{
"GameDir" "c:\program files\valve\steam\SteamApps\SourceMods\obsidiansvn\Obsidian SDK"
"hammer"
{
"GameData0" "c:\program files\valve\steam\SteamApps\SourceMods\obsidiansvn\Obsidian SDK\Obsidian.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "C:\Program Files\Valve\Steam\Steam.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "prop_physics_multiplayer"
"BSP" "C:\Program Files\Valve\Steam\SteamApps\kornsoadhts\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "C:\Program Files\Valve\Steam\SteamApps\kornsoadhts\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "C:\Program Files\Valve\Steam\SteamApps\kornsoadhts\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\valve\steam"
"MapDir" "c:\program files\valve\steam\steamapps\kornsoadhts\sourcesdk_content\obsidian\mapsrc"
"BSPDir" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\obsidiansvn\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "2"
"-MaterialExcludeDir0" "left4dead\editor"
"-MaterialExcludeDir1" "left4dead\tools"
}
}
}
"SDKVersion" "3"
}
Code: Select all
"GameInfo"
{
game "Obsidian Conflict SVN SDK"
title "OBSIDIAN CONFLICT SVN SDK"
title2 "OBSIDIAN CONFLICT SVN SDK"
type multiplayer_only
nomodels 0
nohimodel 1
nocrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
developer "Obsidian Conflict Team"
developer_url "http://www.ObsidianConflict.com"
icon "resource/obsidian"
FileSystem
{
SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game ep2
Game episodic
Game lostcoast
Game cstrike
Game left4dead
Game hl1
Game dod
Game |all_source_engine_paths|hl2
}
}
}
If you'd rather get it right without a hassle: http://www.ronjonproductions.com/downloads/obsdk.zip
That's the download link to the obsidian sdk installer. It works but if you have a problem just tell me and I'll help you fix it.