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Testing For oc_holdthefort Gameplay Elements

Posted: Fri Oct 09, 2009 1:31 pm
by shiftey
Due to lack of participants in the beta forums I'm opening up testing to anybody. I have a lot of gameplay elements to test for my map oc_holdthefort. I already conducted a test of the dropship system. In the future I'll be testing other gameplay elements from my map. I'll keep this thread updated.

All testing will be hosted on the YaS Development Server. Thanks Neico.

=October 11th 2009=
Test 1 - Dropship:
- Lots of problems due to me accidentally adding mounted content. Fixed that.
- Tele-fragging problem is fixed in 1.4 I believe. That was a big problem during the test.
- env_fade is missing a flag which made for shitty transitions from inside to outside of the dropship.
- Everything else went the way I planned. My fail-safe system worked perfectly which made me happy.
- Once Neico fixes the fade problem I'll do another dropship test.
I have successfully finished a working beta stage of my combine dropship player transport. Up to four players can enter, the door closes, and then the dropship moves to its destination, the door opens and they exit. Players outside of the dropship will see the other players come out of it as well as into it.

All of my testing so far has been with Dr. Kleiner, and he is only so much of assistance. I need at least 4 people to help me test this design before I can place it in my map.

3 + me to ride the dropship, one to observe from the take off area and one to observe from the destination area.

If you want to help, post whether or not you can host the map and when you can test.

*Everything is Hammer based. No other files needed besides the map and 3 textures. No mounts necessary. Credit goes to tundra_cool for his brush based dropship.

Posted: Fri Oct 09, 2009 2:40 pm
by fug4life
Can test, can't host. though I'm probably not available till sunday.

Posted: Fri Oct 09, 2009 5:24 pm
by Ny
I'm available to test too from Saturday onwards

Posted: Sun Oct 11, 2009 7:49 am
by shiftey
I need a few more testers for tomorrow. Anybody that can help please post what times you can. It shouldn't take more than 30 minutes.

Posted: Sun Oct 11, 2009 11:49 am
by [FTA]c0m4ndo45
You can add me on steam (c0m4ndo45) and shout whenever ur going to do the test. I'll come if i'm around.

Posted: Sun Oct 11, 2009 12:09 pm
by Ark
Same, can test, can't host. I can today and also tomorrow.

Posted: Sun Oct 11, 2009 7:48 pm
by destiny
just ad me on steam and call me wen you need me. the steam name is lancelot albion.

Posted: Sun Oct 11, 2009 8:40 pm
by shiftey
I'll be testing in about an hour from now on one of Neico's servers. If you're interested and I haven't already messaged you on Steam please feel free to message me.

Posted: Sun Oct 11, 2009 9:59 pm
by shiftey
DOWNLOAD: =REMOVED=

Look for a server with me, neico, commando, and ny in it.

Posted: Sun Oct 11, 2009 10:45 pm
by LinkNEO
Edit:Nvm I need to fix my clock in the forum

Posted: Mon Oct 12, 2009 6:49 pm
by shiftey
I'm going to be testing my capture the flag system later today on the YaS Dev Server. If I'm not mistaken, Neico's server will download all of the necassary files for you when you connect. Unlike last test, I made certain that no mounts are needed. Hopefully me and Blues won't crash every 5 seconds. :)

I estimate it should start at 630 as long as Neico helps me with my ftp access rights.

First post updated.

This thread is now for organizing testing for oc_holdthefort. Anybody is welcome to help. Just check this thread for times, files, and other important information.

Test 1 - Dropship:
- Lots of problems due to me accidentally adding mounted content. Fixed that.
- Tele-fragging problem is fixed in 1.4 I believe. That was a big problem during the test.
- env_fade is missing a flag which made for shitty transitions from inside to outside of the dropship.
- Everything else went the way I planned. My fail-safe system worked perfectly which made me happy.
- Once Neico fixes the fade problem I'll do another dropship test.